Announcement

Collapse
No announcement yet.

NICE CAMERA ANIMATION TUTORIAL?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • NICE CAMERA ANIMATION TUTORIAL?

    Hi guys im searching for some good tutorials of camera animations for architectural visualization and artistic ones to, if anybody knows a link i will be very thankfull. if somebody knows also compositing links (afterefects, combustion, etc).

    regards

    Onz

  • #2
    I would also like to find something along these lines. I had a good look around the net yesterday and couldn't really find anything.

    Comment


    • #3
      just watch anything by KDLab. Or take a look at Neoscape. Its not about the two key frames, its more about the narrative, shot selection, framing, lighting mood, and edit/pacing. thats something that you cant really write down a definitive step by step guide.

      if you want to do standard viz, then just click auto key, then move. its easy. if you want to do something with more impact, well that takes time, and planning.
      Freelance TD/Generalist
      http://www.vanilla-box.co.uk

      Comment


      • #4
        I had a look through those websites and the walkthroughs are very nice indeed. I was ideally looking for a more technical tutorial site which describes the process of manipulating the camera in an environment in a smooth and tactile manner. I.e. using roll, noise and variable speed to create a realistic movement.

        Comment


        • #5
          For that type of thing you need to know the feel of a camera - film cameras are pretty damn heavy so if you're panning to a spot the weight of the camera will follow through, you'll over shoot a tiny bit of where you wanted to aim for and you'll correct back a little bit. Likewise when you pan across, the nose of the camera might dip a little bit and so on. If it's supposed to be on a camera dolly then you still have a guy pushing the dolly and another guy doing pan / tilt so while they might be aiming for perfectly smooth movement, there'll still be a little bit of under or over shooting and correction in it - the movement and rotation of the camera probably won't start and stop at the same time either since you're co-ordinating two different people.

          In terms of doing natural looking animation, one way to do it is to animate the main parts you want to hit with normal keyframes so you've got your overall timings and positions in place. Save a copy of the animation at this stage, then open the curve editor and offset the keys of the rotation and position a little to loosen it up a bit. Lastly you can either use a list controller on the position and rotation and add on a noise controller to add a tiny bit of jitter to your curves, or alternatively use the pencil tool and trace over your function curves - you'll end up with a keyframe on every frame which is a bit inflexible but the mistakes that you make in drawing the curves will make the movement a bit more natural and random.

          Comment

          Working...
          X