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  • #76
    ditto percy!

    Originally posted by kalografik
    ene.xis
    I have no visual examples made by me about LWF. It would take time and IF and WHEN I'm ready I'll post a separate thread.
    i didn t ask for YOURS...i said examples of what u meant, cause clearly everybody was a little lost in semantics and concepts (again )

    Originally posted by kalografik
    After all and especially after I saw Thornsten's work produced by LWF I'm not 100% sure I'm really right. M
    well i use lwf and i can tell u thorsten s works make me wanna give up too!


    and....don t quit...jump on board!
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

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    • #77
      lol i didnt mean to depress anyone. Mind you all that this is not MY personal work alone. It was a whole team and wouldnt have been possible without it.



      Regards,
      Thorsten

      oh btw. Am not claiming the CL would have been impossible without LWF...but it would have been even more a hassle :P

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      • #78
        Originally posted by suurland
        I'm not using LWF.. I don't think I've seen an image yet that couldn't be done with gamma 1.

        /Thomas
        True, but with lwf it's much easier to achieve, without the usual tricks to place lights inside windows and stuff like that. Also when using hdri maps, you must use lwf or else convert the map, otherwise lighting and reflection are way off (compared to the location the hdri was shot - hdri maps are gamma 1.0, not 2.2 like all your other textures).

        I also never saw an image with gamma 1 that couldn't be done with lwf either.
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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