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Vray SDK / Plugins / Let's go creating

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  • Vray SDK / Plugins / Let's go creating

    Hello people,

    I was very impressed by the works of Dieter (ISO surface) Plugin. and that let to an idea of alos getting to work with the sdk to builp some plugins for vray.

    Now i have knowledge of programming, but it's been a while thus it means it will take some time to get going
    But well in the end i hope to create some plugin or something.

    Now i will be strating with the examples that have been included with the SDK. (by advice of dieter) hehe
    Then i'll be planning my project.
    On idea is the create a plugin for Vray that will handle Relief mapping, more info is found at : http://www.inf.ufrgs.br/~oliveira/RTM.html
    But this is just an idea. and i'm hopoing to find more ideas on project that would be usefull. Thus i would like to ask all you vray guys if you have any ideas for this subject?
    Also and usggestion on workflow would be awsome. but ideas are most welcome!

    Thx people
    My Homepage : http://www.pixelstudio.nl

  • #2
    At the risk of creating a wishlist the size of the wishlist thread...what is possible in terms of SDK development??? For example, could one implement barn-doors on a vray light?


    http://www.chaosgroup.com/forum/phpB...highlight=barn

    Thanks,

    Eric.

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    • #3
      well almost everything is possible. that includes derivates of any vray plugin i'd bet. If one WANTS to do it is a different matter alltogether :P

      Regards,
      Thorsten

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      • #4
        ah barndoors is also a nice subject to try out.
        could be easyer then relief mapping hehe. but well thx for the idea!
        My Homepage : http://www.pixelstudio.nl

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        • #5
          The V-Ray SDK allows you to code 3dsmax plugins (cameras/materials/textures/lights) that take advantage of the V-Ray API directly (e.g. trace rays, generate geometry or something else). In addition, the SDK allows you to replace almost any part of the rendering engine with your own implementation (e.g. you can implement a different image sampling method, or a different GI engine, or a different raytrace acceleration structure etc).

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            barn doors could be scripted.
            I had an attempt the last time the thread on them was on, but found difficulties due to the light creation phase.
            Will try again soon...

            Lele

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            • #7
              Great to hear there's some interest in shuttering the vray light! I imagine that the ability to 'cut' the light to a specific focus might even be able to speed up render times, if you could rig it so the light doesn't have to trace the rays that are beyond the given shutter angle...?

              Eric.

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