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Sweep object and proboolean mapping problems

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  • Sweep object and proboolean mapping problems

    I sweep a simple rectangular object along a path and generate World UVW mapping on the fly. This creates the correct mapping for the object as I want.
    When I run a proboolean subtraction on the object to remove some cutouts, the mapping is lost.

    How can I keep the UVW mapping from the original sweep object?
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

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  • #2
    Try collapsing it after the sweep and then do the boolean.
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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    • #3
      I'll give it a go - thanks for the tip.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment


      • #4
        Just tried that and it makes no difference. Any other ideas?
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

        Comment


        • #5
          Right, I seem to have solved it and the answer is: Don't Use Probooleans.!!!!! This is the first time I've bothered with it and it doesn't work properly - great!
          Kind Regards,
          Richard Birket
          ----------------------------------->
          http://www.blinkimage.com

          ----------------------------------->

          Comment

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