I sweep a simple rectangular object along a path and generate World UVW mapping on the fly. This creates the correct mapping for the object as I want.
When I run a proboolean subtraction on the object to remove some cutouts, the mapping is lost.
How can I keep the UVW mapping from the original sweep object?
When I run a proboolean subtraction on the object to remove some cutouts, the mapping is lost.
How can I keep the UVW mapping from the original sweep object?
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