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OpenGL vs. Direct3D in 3DMAX (crash issues)

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  • OpenGL vs. Direct3D in 3DMAX (crash issues)

    Constant crash(ing) to desktop appears to be caused by using assets created in OpenGL when using Direct3D.

    We have been trying to standardize on Direct3D for some time but, in a
    pinch we end up reverting to OpenGL to stop crashing.

    Scenes that are generated in Direct3D (assets included) work fine. But it
    seems that importing anything made under OpenGL is a one way ticket
    to the desktop. Reverting to OpenGL appears to solve it, but it is so painfully slow compared to Direct3D. We unfortunately have many
    scenes and assets created while using OpenGL.

    I have spent time on and off for many moons looking for solutions or workarounds but to no avail.

    Anyone have a tip? Ideally we would like to work strictly in Direct3D.
    "It's the rebels sir....They're here..."

  • #2
    I dont think that a mesh created in openGL is different to a mesh created in Direct 3D.

    i have these Direct3D crashes too, but i am sure they are caused by vray RC3 and viewport textures.
    Reflect, repent and reboot.
    Order shall return.

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    • #3
      Thanks, will check to see if RC4 has been moved to "stable" release.
      "It's the rebels sir....They're here..."

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