Constant crash(ing) to desktop appears to be caused by using assets created in OpenGL when using Direct3D.
We have been trying to standardize on Direct3D for some time but, in a
pinch we end up reverting to OpenGL to stop crashing.
Scenes that are generated in Direct3D (assets included) work fine. But it
seems that importing anything made under OpenGL is a one way ticket
to the desktop. Reverting to OpenGL appears to solve it, but it is so painfully slow compared to Direct3D. We unfortunately have many
scenes and assets created while using OpenGL.
I have spent time on and off for many moons looking for solutions or workarounds but to no avail.
Anyone have a tip? Ideally we would like to work strictly in Direct3D.
We have been trying to standardize on Direct3D for some time but, in a
pinch we end up reverting to OpenGL to stop crashing.
Scenes that are generated in Direct3D (assets included) work fine. But it
seems that importing anything made under OpenGL is a one way ticket
to the desktop. Reverting to OpenGL appears to solve it, but it is so painfully slow compared to Direct3D. We unfortunately have many
scenes and assets created while using OpenGL.
I have spent time on and off for many moons looking for solutions or workarounds but to no avail.
Anyone have a tip? Ideally we would like to work strictly in Direct3D.
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