i'm really not satisfied with the normal way that i, and i think a lot of others in arch vis, do pool water - more or less a noise bump map on a box. I'm not talking about surface interfaces or caustics, because these are the easy bit!
I've tried to have a look into this myself before asking here, but haven't found out a great way to do this yet.
I want to do some sort of simulation for the water surface - something that will interact with the shape of the pool, things like stairs going into the water etc.
I've seen some great, great water before - joconnel and others did some sh*t hot reactive water in those t-rex milk commericals, that was way more than an animated noise map....
What would be the best way to simulate swimming pool water and movement? I've looked into realflow, but filling a pool can take some time...... at the moment, i only need a still mesh as the particular project i'm thinking about is only stills.
Has anyone had any experience with reactor - i know you can do water effects in this.....anyone ever used particle flow - i find it a pain in the arse when it re-builds it's mesh everytime it does an autosave, or a scene change, or anything at all....can lead to long periods of just watching your screen.
if anybody has got any good tutorials or links, or adivse, i'd really apppreciate it, and i'm sure others would if we could create a really nice pool water model thread for us all to share.....!
I've tried to have a look into this myself before asking here, but haven't found out a great way to do this yet.
I want to do some sort of simulation for the water surface - something that will interact with the shape of the pool, things like stairs going into the water etc.
I've seen some great, great water before - joconnel and others did some sh*t hot reactive water in those t-rex milk commericals, that was way more than an animated noise map....
What would be the best way to simulate swimming pool water and movement? I've looked into realflow, but filling a pool can take some time...... at the moment, i only need a still mesh as the particular project i'm thinking about is only stills.
Has anyone had any experience with reactor - i know you can do water effects in this.....anyone ever used particle flow - i find it a pain in the arse when it re-builds it's mesh everytime it does an autosave, or a scene change, or anything at all....can lead to long periods of just watching your screen.
if anybody has got any good tutorials or links, or adivse, i'd really apppreciate it, and i'm sure others would if we could create a really nice pool water model thread for us all to share.....!
Comment