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How to recreate this blow effect

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  • How to recreate this blow effect

    Hi.

    I need to broke some objects is the same manner. Now there's a deathmatch between me and reactor...

    Want to ask if there's a simple way to create this effect ?
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    There's a script on scriptspot that automatically slices your object into random pieces. Then you can easily blow them away i'd say
    add some pflow for the fun of it and dadaaa :P

    Regards,
    Thorsten

    Comment


    • #3
      Yeah, but this script needs a perfect geometry

      BTW I need a way to create cracks pattern. Simple boolean ? Or how....
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

      Comment


      • #4
        You're best off using a mix of different techniques. Break the object into chunks manually or automatically first (ProCutter is an easy alternative), use Reactor or SimCloth3 to animate them, then use PFlow to add the smaller debris and dust. Add a couple of beauty passes, motion blur, and refine it in the compositing software of your choice. Bake at 200C° for 30 minutes.

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        • #5
          Using procutter now.... but I need a way to create "realistique" cracks...
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

          Comment


          • #6
            Done with reactor part. And now my lovely FumeFx But with that quality my rendetimes will certanly go to "infinity and beyond"
            I just can't seem to trust myself
            So what chance does that leave, for anyone else?
            ---------------------------------------------------------
            CG Artist

            Comment


            • #7
              also popular one in maya is blast code...
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

              Comment


              • #8
                Can't afford this megaton. Simply can't imagine why they can't do anything for max...
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

                Comment


                • #9
                  ever heard of sandblaster?

                  http://www.pluginz.com/product/10369...5cf022#gallery


                  First, you can use any object as a custom particle. Fully textured and animated objects are perfect choices; even use objects bound to space warps. So creating swarms of angry bees or schools of fish is a snap.

                  Next are the emitters. Unlike normal particle systems that force you to create particles from a plane or sphere, Sand Blaster lets you choose any 3ds max object as the point of origin for the particles. Plus, you can break down that selected object into a series of particles!

                  And finally are the targets. Sand Blaster lets you choose any single or grouped object as a destination for your particles as they move through your scene. Plus you can use Sand Blaster to reassemble your particles into the chosen object.

                  With all of this power, you can blow up a Volkswagon Bug (emitter object) into tiny animated beetles (custom particles), and having them reassemble moments later into a speeding Ferrari (target object)! No other particle system on any platform gives you this kind of flexibility and control.
                  [/url]
                  ____________________________________

                  "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

                  Comment


                  • #10
                    Don't you think pflow can do anything sandblaster can ? I don't need simple brake to particles, I need it brake into pieces from original geometry. Fully shelled + also I need realistic crack pattern (still I don't like what I did ). And I don't have much time.
                    I made it with procutter and reactor fracture. BTW - when I create fracture group max slowdowns alot...
                    I just can't seem to trust myself
                    So what chance does that leave, for anyone else?
                    ---------------------------------------------------------
                    CG Artist

                    Comment


                    • #11
                      I'm sorry to say this, but unless you've got room in your budget for Thinking Particles or something you're gonna have to do it the hard manual way. If you're having problems making reactor act like you want, may I suggest animating the largest pieces by hand? At least that way it'll break up the way you want.

                      Comment


                      • #12
                        I once had a comparable task to do in max too.


                        Well of course not that perfect, but a few letters that had to explode.

                        reactor and particleflow did do the job very well...

                        i produced the bigger parts with procutter... than i wanted to make them explode using some colision objects.

                        only problem, was, that the geometry calculated very very very slow with reactor, due to the fact, the surfaces of the parts where much to near to each other.

                        solution was a relax modifier. after few itterations, reactor did it, and after the calculation i could delete the relax modifier.

                        the smaler debris was done with pf.

                        well and realistic cracks... hmm. ?

                        Tom

                        Comment


                        • #13
                          Thx guys. But thinking particles are hard to understand for me, and particles has to be shelled. That's why I can't afford breaking it with particles.

                          And reactor did the job well. Very well Fracture is cool.

                          P.S. Test render (smoke done in fumefx, compositing in ae, glow with sapphire and dof with lenscare). Hope you like it It's not a 1:1 replication, but with this logo it couldn't be done in that manner. I think so

                          http://depositfiles.com/files/2119355

                          P.P.S. I think I need more attention to "blow" effect. Not simple mask with feather and glow.
                          I just can't seem to trust myself
                          So what chance does that leave, for anyone else?
                          ---------------------------------------------------------
                          CG Artist

                          Comment


                          • #14
                            Originally posted by Shimakaze
                            I'm sorry to say this, but unless you've got room in your budget for Thinking Particles or something you're gonna have to do it the hard manual way. If you're having problems making reactor act like you want, may I suggest animating the largest pieces by hand? At least that way it'll break up the way you want.
                            What would the advantage of thinking particles be in a situation like this? is it able to break apart objects or is it just better and handling situations like this?

                            Comment


                            • #15
                              Hi,

                              perhaps you should contact Orbaz Technologies. I heard that the PFlow Toolbox 2 will have tools for object fractioning. This toolbox is in beta stage currently. Perhaps you can betatest

                              Best regards,

                              Dieter
                              --------
                              visit my developer blog

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