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How to get rid of an objects custom attributes?

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  • How to get rid of an objects custom attributes?

    I have imported a skinned character with collada into max8 32 bits.
    Collada has written some custom attributes into the character object.

    If i load the file in max9 64 bits, an error message comes up "missing dll.. collada...".
    The problem is that i cant network-render this file,
    the farm is all 64 bits and there is no collada version for that.

    So how can i get rid of the extra attributes?
    If i save the charactermesh as a 3ds-file and import it the attributes are gone but i loose all rigging and skinning stuff.
    Reflect, repent and reboot.
    Order shall return.

  • #2
    Hehe,

    yes Collada is a pain. We once almost ruined a project with that, because someone used collada and all his shots wouldn't render on the farm .
    I never touched it again since then. Same goes for FinalRender. Once a file is infected with it you can hardly get rid of it
    If nothing else helps I always attach the objects to a box or something like that. But since your characters are already skinned, you can't do that.

    Best regards,
    Dieter
    --------
    visit my developer blog

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    • #3
      Not really a help but maybe point cache the animation and then dump all of the skinning and rigging modifiers so you can have a simplified render only version of the file?

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