I have imported a skinned character with collada into max8 32 bits.
Collada has written some custom attributes into the character object.
If i load the file in max9 64 bits, an error message comes up "missing dll.. collada...".
The problem is that i cant network-render this file,
the farm is all 64 bits and there is no collada version for that.
So how can i get rid of the extra attributes?
If i save the charactermesh as a 3ds-file and import it the attributes are gone but i loose all rigging and skinning stuff.
Collada has written some custom attributes into the character object.
If i load the file in max9 64 bits, an error message comes up "missing dll.. collada...".
The problem is that i cant network-render this file,
the farm is all 64 bits and there is no collada version for that.
So how can i get rid of the extra attributes?
If i save the charactermesh as a 3ds-file and import it the attributes are gone but i loose all rigging and skinning stuff.
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