Hello!
I know a few of you guys have these cards & I haven't had any luck anywhere else so I'm asking for your help.
We've just set up our lovely shiny new Quad-core/Vista64 machines at work & so far they're great. Excellent V-ray performance & fantastic viewport performance in Max 2008 (DirectX 9)... Except when in wireframe mode.
I have a scene with two (static) character models, each 250'000 polys. I can view them shaded with their 5'000 pixel texture maps without the cards so much as breaking a sweat. however the minute I hit F3 & drop to wireframe mode the viewport turns to treacle - even drag-creating a box takes forever. At first I thought I was just being greedy (after all 500'000 polys isn't a light snack) but the same file on our 2 year old ATI's is much quicker.
I noticed that if I turn on 'Display all triangle edges' it's back to lightning speed - but this really isn't any good as I need to see quads/polys when I model.
If anyone knows a solution or even an explanation I'd greatly appreciate it.
Cheers,
AJ
I know a few of you guys have these cards & I haven't had any luck anywhere else so I'm asking for your help.
We've just set up our lovely shiny new Quad-core/Vista64 machines at work & so far they're great. Excellent V-ray performance & fantastic viewport performance in Max 2008 (DirectX 9)... Except when in wireframe mode.
I have a scene with two (static) character models, each 250'000 polys. I can view them shaded with their 5'000 pixel texture maps without the cards so much as breaking a sweat. however the minute I hit F3 & drop to wireframe mode the viewport turns to treacle - even drag-creating a box takes forever. At first I thought I was just being greedy (after all 500'000 polys isn't a light snack) but the same file on our 2 year old ATI's is much quicker.
I noticed that if I turn on 'Display all triangle edges' it's back to lightning speed - but this really isn't any good as I need to see quads/polys when I model.
If anyone knows a solution or even an explanation I'd greatly appreciate it.
Cheers,
AJ
Comment