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Massive physics in Crysis

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  • Massive physics in Crysis

    Check this out guys

    http://www.youtube.com/watch?v=VaHS-y_mapQ
    teabag studios

    www.teabagstudios.com

  • #2
    But 8seconds per frame...
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #3
      So, eventually we'll all be moving to a game engine to do our work.

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      • #4
        wow!! It's amazing.
        www.gaell.com

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        • #5
          Originally posted by JeffG2 View Post
          So, eventually we'll all be moving to a game engine to do our work.
          'eventually'

          ie: last monday.

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          • #6
            really? which one?
            WerT
            www.dvstudios.com.au

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            • #7
              Just testing things at the moment - oblivion and crysis, and I really want to have a go with UE3 too.
              Roll on next week when I get some serious time to invest into this...

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              • #8
                I'd focus on Crysis. Sandbox2 is a joy to work in, it's more max than crappy game editor and with the ambient occlusion it can save a lot of baking.

                I wonder though what the licensing would be, anyone have an idea?
                Eric Boer
                Dev

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                • #9
                  Crysis Sandbox is such an awesome tool. A real breeze compared to other editors out there I had some work with. And darn fast too. Hundreds of thousands of objects all normal and relief mapped, realtime soft shadows, voluemtrics, and many effects more, and it is still at an acceptable framerate on an average pc, even on an 1920p monitor. The MAX 2008 viewport performance looks like cheap crap when compared to this...

                  First I wished Autodesk to buy this engine, and integrate it as a VP renderer, but on second thought If they would, they would just screw this up too.

                  best regards,

                  A.
                  credit for avatar goes here

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