OMG its all backwards.
I need to convert a 3d procedural map in max to a 2d one. Specifically noise map.
It looks like I expect in the viewport, but when I render it, its back to a 3d map.
So anyone know how to do this?
I need to convert a 3d procedural map in max to a 2d one. Specifically noise map.
It looks like I expect in the viewport, but when I render it, its back to a 3d map.
So anyone know how to do this?
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