for the case of the sphere radius i did use the "controler: ($Sphere01.radius.controller)" piece of code. It worked well in my initial scene but then stopped working when i tried to apply it in a new scene with a sphere in there called Sphere01.
one of my misconceptions is that as you said $Sphere01.radius is only an number however if you add .controller to the end then the number becomes a controller. the other thing im not getting is you said your radius is an integer. wouldnt it really be a #float and not an #integer?
so following on my misconception i figured that if i use (WM3_MC_GetValue $Box01.modifiers[#Colonel_Face_Morpher] 1) to find out the #float found in slot one of the morph then if i just added .controller to the end that it would give me a controller. for the morphing box can i type in $Box01.controller into the listener and have it list every single controller available to the Box01?
im itching to try some things but im at school now (thank goodness i teach final cut and aftereffects and not maxscript)
one of my misconceptions is that as you said $Sphere01.radius is only an number however if you add .controller to the end then the number becomes a controller. the other thing im not getting is you said your radius is an integer. wouldnt it really be a #float and not an #integer?
so following on my misconception i figured that if i use (WM3_MC_GetValue $Box01.modifiers[#Colonel_Face_Morpher] 1) to find out the #float found in slot one of the morph then if i just added .controller to the end that it would give me a controller. for the morphing box can i type in $Box01.controller into the listener and have it list every single controller available to the Box01?
im itching to try some things but im at school now (thank goodness i teach final cut and aftereffects and not maxscript)
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