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Working with high poly counts in Vista

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  • Working with high poly counts in Vista

    I am creating an onyx tree for use as a vray proxy, and right now I am at about 18M polys...and this is stripped down to the bare minimum of what I need in it! I am in the process of attaching all of the pine needles together and when I do this VIZ just eats up my "free" physical memory. Vista by default is pre-caching ~5GB of my 8GB of physical memory due to SuperFetch, from what I understand. When I restart I can get quite a few of the needles attached before SuperFetch grabs ahold of the physical memory, but once it does, I have to restart again and fight/race Vista for my free memory. I have several more trees to handle in this situation, and I want to find a better way to do it.

    1. Is there a way to disable SuperFetch temporarily?

    2. Does a true 64 bit application, such as MAX 2k8 64bit, face the same struggle with SuperFetch over the free memory?(I am using VIZ 2k8 32bit)

    3. Is there a simple way to clear the memory that SuperFetch is caching without a restart?

    Thanks,

    Ben
    Ben Steinert
    pb2ae.com

  • #2
    Are you using editable mesh,? If so Epoly may be better.

    http://www.chaosgroup.com/forums/vbu...ht=attach+poly
    Eric Boer
    Dev

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    • #3
      Thanks!

      EditablePoly seems to work just fine
      Ben Steinert
      pb2ae.com

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