Announcement

Collapse
No announcement yet.

edge

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • edge

    Hi,

    Question for ya'll.... I usually chamfer all my window trim so I don't have the unrealistic sharp edges. This works for me, but I am working on a large development that has a lot of trim. Is there an easier way? Would VrayEdgeTex work for this? or maybe a dirtmap>
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    1.5?
    yup, VRay edges map in the bump channel of the material will work.

    "The texture can also be used as a bump map to produce a "round corners" effect for mesh objects."

    http://www.spot3d.com/vray/help/150R...tex_params.htm

    Comment

    Working...
    X