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Yeah very cool. It's very nice and a beautiful piece but the article PO'd me a little bit, especially this comment:
"When I first became involved in the project I looked at examples of a typical architectural visualization and realized immediately that I had a lot to offer. The first thing that struck me was the fact that architectural visualizations had no narrative and were driven by unmotivated camera moves, says Duggal. She set out to create an art piece that reflected the artistic nature of the Spire.
BTW, I thought the exterior of the tower looked amazing, stunning even - the interiors though were rather ho-hum. Overall though, very inspiring.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Exactly my second thoughts. We have to fight very hard for every shot, every still where the main focus is not on the actual investment. For example recently I dragged the camera close to the floor of an interior we were working on, have put in a toy train on the rug, and put the whole room out of dof, the response from the marketing staff was like "nice, we really like your sentimental touch, but could you keep the room in focus instead" needless to say that would have made the whole composition irritating, so we skipped that shot.
Here, the building remains in the background almost all the time. The camera always has an actor in front of it which explains the camera path, and you don't feel like just floating around for nothing. And you actually crave to see the building in the end. And the catharses gives you just that. Very well executed, I think I will show this time and time to our clients to support my arguments on making archviz in a similar approach like this one has.
Best regards,
A.credit for avatar goes here
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personally i think the stuff at Uniform and Neoscape tends to be more intriguing when it comes to arch viz than this movie. especially when you look at the number of people they say worked on the project. it is nice, but i feel i have seen better. ...and as someone on another forum pointed out, the glass and metal of the building were fairly average when it comes to arch viz. with that many people, i would expect a lot more.
now, ...anyone know where i can get a cloud shader like that? that was sweet.Last edited by crazy homeless guy; 17-02-2008, 03:12 PM.
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Originally posted by Aldaryn View PostExactly my second thoughts. We have to fight very hard for every shot, every still where the main focus is not on the actual investment. For example recently I dragged the camera close to the floor of an interior we were working on, have put in a toy train on the rug, and put the whole room out of dof, the response from the marketing staff was like "nice, we really like your sentimental touch, but could you keep the room in focus instead" needless to say that would have made the whole composition irritating, so we skipped that shot.
Here, the building remains in the background almost all the time. The camera always has an actor in front of it which explains the camera path, and you don't feel like just floating around for nothing. And you actually crave to see the building in the end. And the catharses gives you just that. Very well executed, I think I will show this time and time to our clients to support my arguments on making archviz in a similar approach like this one has.
Best regards,
A.
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I agree with most of what has been said too. Imageworks is absolutely not the first to break from the old ArchViz standards.
Technically some of the visuals were so so, the glass for instance is gray and flat on some of the shots. The water splash is a bit off too, those ridges radiating out...
The clouds, the specular reflections spiraling up the facade, the bird stand out as being very well executed. The full orchestra soundtrack is impressive too.
Overall it has a great feel and flow. I think we are at an almost renaissance moment in ArchViz . Instead of just showing a space we have the opportunity to give that space emotion. The "Architectural Movie" as coined by the talented guys at Neoscape is a great opportunity for our field.Last edited by RErender; 17-02-2008, 04:06 PM.
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I must say it didn't impress me at all, I mean, it is good, but nowhere near what I would expect given who was involved in the project. and the amount of work and people and all.
and I find totally laughable the comment quoted by dlparisi about narrative and unmotivated camera moves, as if moves in this film were full of any particular meaning. panning and dollying around, in and out glass and a drop of water? they must be joking.
I watched it with not sound, so I can't say anything about the soundtrack, but it looked quite tamed and boring as an "art piece reflecting the artistic nature of the spire".
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For those of you who don't frequent the site, Nils Norgren of Neoscape started this thread over on the CGarchitect forum. Much of the same stuff has been said.
Personally I think it's a good piece and I enjoy watching it, but for the budget and size of production staff there's far too much to nitpick for me to go completely ga-ga. The main indignation is, as dlparisi pointed out, that this is effectively a hollywood studio who we all look up taking a peak into our industry, calling it crap, and then presenting this film as the pinnacle of what we should all by striving for.
I know the article is marketing fluff, but that's a level of arrogance the likes of which none of us ever has to deal with, at least among our colleagues.I feel like even the biggest names in our fields are just as likely to talk up the artists they compete against, and certainly never put the rest of the industry down. Obviously Imageworks is an outsider and they can do this with impunity, but they still came off as classless nevertheless.
ShaunShaunDon
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Originally posted by percydaman View Postthe music was good. worth watching again with it.
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