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  • Animated trees

    What solution is available for animated trees? Looking for something that is a bit more then just random animation on the leafs, the branch and so on should move a little bit too. Also I would prefer a 3dsmax solution.. No idea if this is even possible.

    Hope some of the arch viz guys out there can help me.

    /Thomas
    www.suurland.com
    www.cg-source.com
    www.hdri-locations.com

  • #2
    we used treestorm. they got wind animation that actually looks pretty nice. Would be damn nice if there will be a way to convert them to animated proxies :P

    Anyways the wind controls are pretty nifty and affect the different parts differently.

    Kind Regards,
    Thorsten

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    • #3
      second tree strom here. You can cache the mesh, might take a try or two though...leaves can get messed up....animated proxies are coming according to Vlado .....can't wait
      Two heads are better than one ...
      ....but some head is better than none.....

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      • #4
        Old thread, but why start a new one???

        Now that we have animated proxies, can TreeStorm trees with wind animation simply be converted into animated VrayProxies?
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

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        • #5
          yes you can, its nice and easy
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

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          • #6
            Right, I've given it a try with a resonably high poly maple tree, and the actual conversion to an animated VRayProxy is nice and easy (though the proxy is around 2GB!). However, when I play back the VRayProxy, the tree animation is not smooth all the way through: it occasionally jumps about a bit and looks very unnatural. I will render out the sequence and see if it renders the same, but I am not hopeful.

            Unfortunatly, it is difficult for me to play back the un-proxied version in a viewport as the poly count is too high.

            Has anyone had this kind of issue with treestorm trees? I can email you the treestorm onyx file if you like...
            Kind Regards,
            Richard Birket
            ----------------------------------->
            http://www.blinkimage.com

            ----------------------------------->

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            • #7
              OK. It seems it may just be the way that VRayProxies are displayed in the VP.
              Kind Regards,
              Richard Birket
              ----------------------------------->
              http://www.blinkimage.com

              ----------------------------------->

              Comment


              • #8
                good to hear you have it figured out!
                be careful with the proxy sizes over networks, I have found that sometimes leaving key trees as treestorm trees can be far more memory efficient than proxies
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

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                • #9
                  I had wondered about that. Are there in fact any benefits to creating proxies out of them?
                  Kind Regards,
                  Richard Birket
                  ----------------------------------->
                  http://www.blinkimage.com

                  ----------------------------------->

                  Comment


                  • #10
                    way less memory use

                    Regards,
                    Thorsten

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                    • #11
                      I'm getting a bit of weirdness whereby some leaves suddenly appear for one frame. Any ideas what would cause this? This is a backburner render:- there is only one type of leaf using bitmaps/opacity maps. All the render nodes can see all of the files without problem.

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                      Kind Regards,
                      Richard Birket
                      ----------------------------------->
                      http://www.blinkimage.com

                      ----------------------------------->

                      Comment


                      • #12
                        Originally posted by instinct View Post
                        way less memory use

                        Regards,
                        Thorsten
                        I assumed that TreeStorm would have some pretty clever functionality that would keep the memory useage low. Evidently I am wrong.

                        (I've just done a small test. Using 4 identical VrayProxy files (around 2GB proxy files), the average render time is 8:24. Using four TreeStorm trees however, each with a different random seed, the average render time is 3:06. This suggests that using VrayProxies is significantly slower.)
                        Last edited by tricky; 29-07-2010, 08:11 AM.
                        Kind Regards,
                        Richard Birket
                        ----------------------------------->
                        http://www.blinkimage.com

                        ----------------------------------->

                        Comment


                        • #13
                          yeah. but try to render with 200 storm trees then try to render with 200 vray proxies

                          ---------------------------------------------------
                          MSN addresses are not for newbies or warez users to contact the pros and bug them with
                          stupid questions the forum can answer.

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                          • #14
                            Vlado has stated that Max instances can be faster...but proxies will rarely run you out of memory
                            Two heads are better than one ...
                            ....but some head is better than none.....

                            Comment


                            • #15
                              Originally posted by Da_elf View Post
                              yeah. but try to render with 200 storm trees then try to render with 200 vray proxies
                              Fair point. My scenes are unlikely to have that many trees. I was aware that proxies may be slower. I didn't appreciate by how much!
                              Kind Regards,
                              Richard Birket
                              ----------------------------------->
                              http://www.blinkimage.com

                              ----------------------------------->

                              Comment

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