Got some models from a client to use as a base/guide, but once brought into our scenes they kick up an error about a missing dll. This wasnt an issue, because you can still open the scene and it renders fine as is, even over the network.
Until you use that scene as an xref. And then it wont render over a network, citing that missing dll as the problem
I really need to get rid of this, but its not something we've ever used. If I save selected on just my objects and re-import them into a new scene it gets rid of it, but we'd need to do this every time we need a test render and there are 30 odd seperate scenes we'd need to do it for - ideally we'd keep their guide objects around, just nonrenderable.
Its 'viewportmanager.gup' - even after deleting their objects it stays in the scene, so I dont know where the reference to it is coming from.
Until you use that scene as an xref. And then it wont render over a network, citing that missing dll as the problem
I really need to get rid of this, but its not something we've ever used. If I save selected on just my objects and re-import them into a new scene it gets rid of it, but we'd need to do this every time we need a test render and there are 30 odd seperate scenes we'd need to do it for - ideally we'd keep their guide objects around, just nonrenderable.
Its 'viewportmanager.gup' - even after deleting their objects it stays in the scene, so I dont know where the reference to it is coming from.
Comment