Announcement

Collapse
No announcement yet.

Stripping absent dll's out of a max scene...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Stripping absent dll's out of a max scene...

    Got some models from a client to use as a base/guide, but once brought into our scenes they kick up an error about a missing dll. This wasnt an issue, because you can still open the scene and it renders fine as is, even over the network.

    Until you use that scene as an xref. And then it wont render over a network, citing that missing dll as the problem

    I really need to get rid of this, but its not something we've ever used. If I save selected on just my objects and re-import them into a new scene it gets rid of it, but we'd need to do this every time we need a test render and there are 30 odd seperate scenes we'd need to do it for - ideally we'd keep their guide objects around, just nonrenderable.

    Its 'viewportmanager.gup' - even after deleting their objects it stays in the scene, so I dont know where the reference to it is coming from.


  • #2
    Ive just been searching the internet for the name of this plugin and found this...

    Mangalaranja09-17-2002, 07:14 PM
    Hi everybody,i dont' know if this has happened to anybody else but i couldn't open the Matlib 'cause i get a "viewportmanager.gup file missing" error .Does anyone know how to solve this?

    --------------------------------------------------------------------------------

    Equinoxx09-18-2002, 07:04 AM
    omg . . . VisualB . . . you saved the matlib from max 5 didn't ya ??

    viewportmanager.gup is the viewport handler in max 5 and unfortunately it get's baked into every file saved with max5 . . .
    So does this mean its something left over from max 5? I'm at a complete loss. I'm using max9, why would something left over from max 5 be rearing it's head now?

    Comment


    • #3
      Have you tried merging the objects into a new file?

      worse case might be to export the scene to some intermediate file format and back into max, I'd try collada first.
      Eric Boer
      Dev

      Comment


      • #4
        there are scripts on scriptspot that will find and delete missing modifiers. this might help with some of it. I know if there are RPC people in the scene you will get the dll errors. find all the offending geometry and either delete it or kill the mods on it. After that, it might be a material issue as well. there is a VRay material converter out there that (i think) will convert Brazil and FR mats to VRay. It is on scriptspot too.

        Hope this helps

        Edit:
        http://www.scriptspot.com/3ds-max/killmissingmodifiers
        http://www.scriptspot.com/3ds-max/vraymtlconverter
        Last edited by jonahhawk; 25-02-2008, 12:04 AM.

        Comment

        Working...
        X