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  • #16
    Hi again all

    Thanks for all the great comments and information.

    Percydaman:
    I realy like your second image you posted (the 1st not so nice) and I'm glad you're also one of the clever guys here and know what you talking about. Keep it coming, your da man!

    Daforce:
    At the moment most of my stuff is archviz, however I have done some other things and might have an opportunity to do some nice animations involving helicopters, fighter planes, ships, etc. In this instance I would require something that can do terrain (sea and land) and also clouds very quickly and as realistic as possible. I've scrached the vue idea for one thing it doesnt work with VRay, and another it seems to be very slow.

    I had a look at that ProxyPainter thing to paint trees onto your site (mentioned in another thread somewhere) and so far this thing seems nice. Together with this and dreamscape and fumefx, I'm hoping to get the job done in record time, once I figure out how it works

    Any other suggestions for realistic terrain? I'm thinking dog fights over the desert, missiles flying over forests, submarines against ships, flying through the clouds etc. What would the ultimate software tools be for this kind of job?
    Kind Regards,
    Morne

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    • #17
      You should have a look at GroundWiz. http://www.gugila.com/
      Very fast to populate large scenes with trees and stuff. And it supports VRay Proxies.
      The terrain map can be quite useful as well when used right.

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      • #18
        I saw a few days ago somebody had a problem with creating a planter using groundwiz. Just went over it with one eye (since I never heard of groundwiz before then)
        Kind Regards,
        Morne

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        • #19
          just had a look at the gallery on their site. Seems promising. How would something like this compare to dreamscape? and could I use it for what I mentioned 2 or 3 messages back?
          Kind Regards,
          Morne

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          • #20
            It's more of an automated thing then the proxy painter, but it lets you create thousands of trees really quickly and has good control over the placement.
            It also has the terrain map which lets you map terrain based on slope angle, height etc.
            It does not have any of the other Dreamscape features like sea, cloud and sky though.

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            • #21
              we have groundwiz here as well. Those that use it, swear by it. I haven't had the honor though.
              ____________________________________

              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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              • #22
                world machine is a great tool too, it's even free, combined with dreamscape terrain object and terrain shader the job can be done pretty good. dreamscape has many good features but i've never gotten used to the workflow percy pretty much sums up why. DS always seems like a good idea at first but for some reason every time i incproprate DS in a project the budget is always blown out of proportion...

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                • #23
                  Originally posted by DVP3D View Post
                  ...Any other suggestions for realistic terrain? I'm thinking dog fights over the desert, missiles flying over forests, submarines against ships, flying through the clouds etc. What would the ultimate software tools be for this kind of job?
                  The most intelligent way to do this, is with a combination of Forest Pro, OnyxTree (if you need 3D Trees) and FumeFX or Afterburn (For the exhausts, not for the clouds). For a general sky just take a good hemispherical sky images. I would set up the flythrough clouds manually (opacity mapped planes), because you're suggesting high speed air battles and this can give more trouble with volumetrics then you would like. The same goes for distant trees: with proxies you'll need high render settings just to prevent flickering with high camera speeds so you're better of with opacity mapped tree-planes. Forest Pro is ideal for this. You can also use GroundWiz (I really like it a lot) but I wonder if it really is that neccessary in your case: it is ideal for generating complex terrain maps with good capabilities in placing lots of trees, stones, roads ,etc and it supports VRay proxies !

                  Generally you can get very far by just trying everything that is in Max already. You'll also have to wonder if you really need VRay for this job if the final result will be a fast-paced action flick: you can also bake lighting on objects and make your shots so you don't need slow GI lighting !! Furthermore, things happening in water or air generally don't need GI that bad !!

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                  • #24
                    @Trick
                    thanks for the great tips. I'm hoping to know within the next 2 or 3 months if I'll be doing these animations. I really like the part where you mention I should be able to do most of this with stuff that comes with max. Its a pain for a small studio like myself to buy a plugin for every little thing.

                    A bit off topic but how would you suggest I go about animating a vehicle driving through long grass. I mean how to animate grass in the wild that is between 500mm and 1m tall, then the vehicle flatens it as it drives over, and slowly the grass goes up about a qaurter to half of the way (I'm not sure how to explain it but I think you know what I mean) Flat grass eventually goes back up, unless you keep on driving over it, eventually with time creating a dirt road.
                    Kind Regards,
                    Morne

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                    • #25
                      Originally posted by DVP3D View Post
                      ...A bit off topic but how would you suggest I go about animating a vehicle driving through long grass. I mean how to animate grass in the wild that is between 500mm and 1m tall, then the vehicle flatens it as it drives over, and slowly the grass goes up about a qaurter to half of the way (I'm not sure how to explain it but I think you know what I mean) Flat grass eventually goes back up, unless you keep on driving over it, eventually with time creating a dirt road.
                      There are many ways to do this, but you'll need to do some diving yourself. Max has the native Hair and Fur WSM which can be restricted in its dynamics tab and think can be scripted too !! VRay has its Fur solution which can be restricted with animated image sequences. Again it's all about camera speed and expected detail and of course budget and time. You'll have to be very skilled/experienced to do these kind of setups if you have to meet a certain deadline: it's always about looking how you show a believeable presentation to the viewer and not to yourself. Even bending planes with opacity mapped grass can create the right illusion if you put your camera's and lighting right: it's not about showing the crashed grass, so I can not imagine it is that important !!

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                      • #26
                        another vote for Groundwiz - for animation you have to be careful to anti alias a lot esp on long shots as otherwise you can get pixel shimmer on the really fine detail

                        combine with terrain generator to produce a greyscale depth map.. and you can then apply that to a plane using Max displacement for hills/mountains

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                        • #27
                          If you're feeling really experimental you can do the opacity mapped planes thing for grass + cloth dynamics. Make only the grass needed to be flattened cloth objects (in one of the many ways that can be done) and you won't have to calculate dynamics for all the grass in the scene. (unless you want everything to wave in the wind)

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