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  • Marlin Studios

    Will something like this choke V-Ray?

    http://www.marlinstudios.com/product.../treefarm.html

    I like this statement.

    "Since the first 3D tree models were created, there has always been a tradeoff in placing trees in a 3D environment . . . either lots of lollipop-looking, low polygon trees or a few very high poly trees. Now you can have quantity and quality . . . plus the photorealism required in today's 3D graphics. "
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    I have used Marlin textures before and was not that impressed with them, so I am automatically skeptical of claims they make. Though I would be curious to hear how people like them.

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    • #3
      They have some samples

      http://www.marlinstudios.com/samples/samptreefarm.htm
      Eric Boer
      Dev

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      • #4
        Marlin

        I actually tried it after I posted. One tree with default v-ray settings takes over an hour and 1/2hr when I remove it from GI. It looks good though.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #5
          They still look pretty awful, whats wrong with a proxy and full 3d trees? Their claim only works if you take into account proxies not existing.

          These probably take even longer to render too, if theyre using alphas.
          edit: Yeah, they also expect you to use sub surface scattering... haha.

          With a full 3d tree, up the refraction slightly on the leaf and turn on 'affect shadows', does the job fine for that effect.
          Last edited by Neilg; 28-02-2008, 02:29 AM.

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          • #6
            Proxy

            I'll try.... I do have Onyx, but I haven't gotten good at it yet. When I create a large tree the poly count get outrageous. Little trees work fine.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #7
              Thats the thing though - poly count is irrelevant if you use proxies.
              I'm currently working on a job with over 7000 trees running about half a million polys each. With the entire site on a full HD frame (1920x1080) it renders fine, and thats just under 4 billion polys.

              Comment


              • #8
                Trees

                I'll try to work some more with Onyx trees, I am sure it is me.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

                Comment


                • #9
                  Originally posted by cubiclegangster View Post
                  Thats the thing though - poly count is irrelevant if you use proxies.
                  I'm currently working on a job with over 7000 trees running about half a million polys each. With the entire site on a full HD frame (1920x1080) it renders fine, and thats just under 4 billion polys.
                  If you don't mind, what kind of render times were you getting? Animation quality? Just wanting to kinda guage one of our recent projects. We had ~3k high poly trees, at a noiseless/flickerless 640x480 we were getting between 30min and 1hr per frame.

                  Back on the topic, if you aren't opposed to making your own alphas...
                  http://www.howardmodels.com/0-tree/D...2103/index.htm

                  Ben Steinert
                  pb2ae.com

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