Hi Guys
I had a problem a while back and today I though about it again. I had a particle system of explosions and rocket exhaust etc that I needed to animate. You will see it normal speed, but halfway through the animation (same shot) I needed to show things happening in slow motion. I had VRay mtl assigned with gradient ramp oppacity map.
The problem was that I could not figure out to "stretch time" to simulate slow motion, without messing up the particle birth. There were either too many particles, too little, going of at the wrong angle, or all of the above. Man I'm struggling to put my thoughts into words today. I hope you guys understand what I'm trying to ask.
Any thoughts on this particle issue?
I had a problem a while back and today I though about it again. I had a particle system of explosions and rocket exhaust etc that I needed to animate. You will see it normal speed, but halfway through the animation (same shot) I needed to show things happening in slow motion. I had VRay mtl assigned with gradient ramp oppacity map.
The problem was that I could not figure out to "stretch time" to simulate slow motion, without messing up the particle birth. There were either too many particles, too little, going of at the wrong angle, or all of the above. Man I'm struggling to put my thoughts into words today. I hope you guys understand what I'm trying to ask.
Any thoughts on this particle issue?
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