I'm animating an object building up by using a lot of slice planes and particles over different objects, but the slices flicker all over the place when I render them - the mesh jumps around sometimes.
Ive changed it from polygonal mode to triangle based slicing, but it's still doing it a bit. Anyone know of a good way to fix it? Or to animate an object in a similar method that doesnt take a ridiculous amount of time?
It's gone pretty smoothly so far, just these odd flickers that wont go away
Ive changed it from polygonal mode to triangle based slicing, but it's still doing it a bit. Anyone know of a good way to fix it? Or to animate an object in a similar method that doesnt take a ridiculous amount of time?
It's gone pretty smoothly so far, just these odd flickers that wont go away
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