I have a scene with two animated characters (bones&skin + morph), one of which is almost a part of the scenery. I need to change the scale of the entire scene, which was originally modeled at real world scale, in order to be able to use Glu3d. (the main character is only an inch big)
The problem is whether I manually resize the objects, use the "change world scale" utility or xref in the scene, the animation gets completely messed up.
Also Glu3d appears to ignore the Max units settings.
So... anyone have any hints?
The problem is whether I manually resize the objects, use the "change world scale" utility or xref in the scene, the animation gets completely messed up.
Also Glu3d appears to ignore the Max units settings.
So... anyone have any hints?
Comment