Ok, here's what I've come up with.
The original image, rendered as extracted from the provided archive:

and a fixed/optimised one:

Notes on the new scene:
Every surface has glossy reflections. There is no "specular" highlight in the strictest sense.Walls, bricks, floors, props, even the cloth has speculars generated as a subset of reflections. Noise on the table is a mistake (kept the sampling too low, my bad) that on the couches is due to the very fine bump map, and lack of AA filtering.
The GI is calculated somewhat roughly, but it's helped in precision by the Detail Enhancement at rendertime.
The image is rendered as Clamped to 1, as no post was to be done, and i could see some comments coming from some user about the "wrong" AA at the windows.
The optimised scene rendered in 3:03 minutes (on 32 ( ! ) 2.66ghz Intel CPUs), the original one rendered in 3:24 minutes on the same hardware setup.
A net gain of roughly 10% speed, for an objectively superior image quality (not BEAUTY, simple quality).
The only colormapping performed is a slight gamma @ 1.6 in linear space to brighten the scene (very dark walls, very slanted light angle), which could have been done in Post anyway.
The original image, rendered as extracted from the provided archive:

and a fixed/optimised one:

Notes on the new scene:
Every surface has glossy reflections. There is no "specular" highlight in the strictest sense.Walls, bricks, floors, props, even the cloth has speculars generated as a subset of reflections. Noise on the table is a mistake (kept the sampling too low, my bad) that on the couches is due to the very fine bump map, and lack of AA filtering.
The GI is calculated somewhat roughly, but it's helped in precision by the Detail Enhancement at rendertime.
The image is rendered as Clamped to 1, as no post was to be done, and i could see some comments coming from some user about the "wrong" AA at the windows.
The optimised scene rendered in 3:03 minutes (on 32 ( ! ) 2.66ghz Intel CPUs), the original one rendered in 3:24 minutes on the same hardware setup.
A net gain of roughly 10% speed, for an objectively superior image quality (not BEAUTY, simple quality).
The only colormapping performed is a slight gamma @ 1.6 in linear space to brighten the scene (very dark walls, very slanted light angle), which could have been done in Post anyway.
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