Yep, its a pain in the proverbial.
btw, you could avoid using 3ds mesh if before you make the leaves into objects, make a copy of the treestorm tree. You can then convert that one to mesh, delete the leaves(select by ID), and be left with the branches in the correct location for the leaves you make with the rest of your process.
I've just given up using treestorm.... crashing every 2 mins is a recipe for an early grave! .. changing the seeds for the different elements in broadleaf doesnt take more than a few seconds, and max is now stable as a rock (albeit a rock balancing on the edge of a precipice)...
btw, you could avoid using 3ds mesh if before you make the leaves into objects, make a copy of the treestorm tree. You can then convert that one to mesh, delete the leaves(select by ID), and be left with the branches in the correct location for the leaves you make with the rest of your process.
I've just given up using treestorm.... crashing every 2 mins is a recipe for an early grave! .. changing the seeds for the different elements in broadleaf doesnt take more than a few seconds, and max is now stable as a rock (albeit a rock balancing on the edge of a precipice)...
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