Hi all,
Is there any way(workaround) to populate a scene with different treetypes by using a maxscript?
The idea is to use a script which randomise the *treetype* and populate very different trees in the scene. Randomising onyx trees or max foliage isn't a problem, but it's not the same.
any ideas?
Some personal notes:
We should ask Vlado to load onyx trees or max foliage trees (which i always prefer) as parameter files and generate the mesh in vray itself, instead using proxies...
Is there any way(workaround) to populate a scene with different treetypes by using a maxscript?
The idea is to use a script which randomise the *treetype* and populate very different trees in the scene. Randomising onyx trees or max foliage isn't a problem, but it's not the same.
any ideas?
Some personal notes:
We should ask Vlado to load onyx trees or max foliage trees (which i always prefer) as parameter files and generate the mesh in vray itself, instead using proxies...
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