NVIDIA Ventures Deeper into Middleware Enabling
http://vfxworld.com/index.php?atype=articles&id=3582
" The industry has been all abuzz about NVIDIA expanding its video graphics arsenal through the acquisitions of mental images (best known for its mental ray renderer, which is part of the rendering pipeline on the upcoming Speed Racer) and AGEIA (best known for its gaming physics technology via the PhysX processor). This will not only impact game development but also the larger issue of interactivity, which Lucasfilm CTO Richard Kerris discussed in a recent interview with VFXWorld. Jeff Brown, NVIDIA's GM, Professional Solutions Group, elaborates on the significance of the acquisitions for the companies involved as well as for the industry...."
They should have bought VRay, (... or maybe not).
http://vfxworld.com/index.php?atype=articles&id=3582
" The industry has been all abuzz about NVIDIA expanding its video graphics arsenal through the acquisitions of mental images (best known for its mental ray renderer, which is part of the rendering pipeline on the upcoming Speed Racer) and AGEIA (best known for its gaming physics technology via the PhysX processor). This will not only impact game development but also the larger issue of interactivity, which Lucasfilm CTO Richard Kerris discussed in a recent interview with VFXWorld. Jeff Brown, NVIDIA's GM, Professional Solutions Group, elaborates on the significance of the acquisitions for the companies involved as well as for the industry...."
They should have bought VRay, (... or maybe not).
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