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  • LWF in Mental Ray ?

    Hello !

    Does someone know the max settings for the LWF & Mental Ray ?

    thx,
    bernhard
    www.bernhardrieder.com
    rieder.bernhard@gmail.com

  • #2
    Lwf

    What is LWF? LOL, just joking. I should be getting my MAX 2009 soon so I'll see if I can find it for you. I got my Revit 2009 about an hour ago.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

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    • #3
      hmm

      haha, yeah thx, appreciate your help.

      I was searching the internet, couldn't find any clear answer.
      thx a lot,
      bernhard
      www.bernhardrieder.com
      rieder.bernhard@gmail.com

      Comment


      • #4
        I could be wrong but it seems to me that the settings would be the same no matter which renderer you use. I thought LWF was more about how you set up Max to display colors...


        Prefs > Gamma/LUT
        2.2 gamma,
        2.2 input for bitmaps
        affect color picker
        affect material editor

        I leave all the color mapping to default linear, unclamped etc. and render to exr.

        Now I know some methods are built to support your existing, non-linear materials with the 0.254 method or the gamma correction color mapping... but I am not familiar with those. I prefer to create new materials from scratch that work with the LWF method above.

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        • #5
          Originally posted by jonahhawk View Post
          I could be wrong but it seems to me that the settings would be the same no matter which renderer you use. I thought LWF was more about how you set up Max to display colors...

          As it is a 'Workflow' not a renderer feature, the whole thing
          is/should be, renderer agnostic.

          Regards
          Bri
          Check out Lynda.coms Vray Courses

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          • #6
            Well, in new max 2009 that is, you can use mia_photographic_exposure, which has embedded LWF controls in it. Its sort of a camera shader to mimic physical camera properties, like vray physical cam.
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

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            • #7
              I work in LWF all the time now, but the one thing I don't think I've seen anyone mention is how to make Photoshop display my texturemaps in the 2.2 gamma while I'm working on them. Is there a .acv file I can plop into an adjustment layer?
              - Geoff

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              • #8
                Originally posted by YoyoBoy View Post
                I work in LWF all the time now, but the one thing I don't think I've seen anyone mention is how to make Photoshop display my texturemaps in the 2.2 gamma while I'm working on them. Is there a .acv file I can plop into an adjustment layer?
                your textures, if you are using photographs already have gamma embedded in them.
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

                Comment


                • #9
                  http://forums.cgsociety.org/showthread.php?f=6&t=628997


                  This might be helpful.

                  Regards,
                  Mike
                  http://mikebracken.cgsociety.org/gallery/

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