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How to : PFlow from group of objects?

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  • How to : PFlow from group of objects?

    I was wondering if its possible to create a PFlow that takes a group of objects as its source, both the geometry of the objects AND their positions/rotations. Whenever I use shape instance on a group of objects I cannot work out how to make pflow take the objects original positions as the particles spawn point and rotation.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    Yeah, you need to use a birth script.

    Select all your objects, name them the same thing with an underscore and numerical increment.

    Drop this into your birth script:

    on ChannelsUsed pCont do
    (
    pCont.useAge = true
    pCont.useTM = true
    pCont.useShape = true
    )
    on Init pCont do
    (
    global ChunksArray = $pfloor_* as array
    )
    on Proceed pCont do
    (
    t = pCont.getTimeStart() as float
    if t < 0 do
    (
    NumChunks = ChunksArray.count
    for i = 1 to NumChunks do
    (
    pCont.AddParticle()
    pCont.particleIndex = pCont.NumParticles()
    pCont.particleAge = 0
    pCont.particleTM = ChunksArray.transform
    pCont.particleShape = ChunksArray[i].mesh
    )
    )
    )
    on Release pCont do
    (
    )

    Replacing pfloor_* with the name of your objects.

    Hide the originals and display geometry and they'll all be controllable through pflow.

    Comment


    • #3
      you're not a gangsta your a gent...

      Thanks for that!

      One problem though, I can't seem to get it to work. I assume I still need to use a shape instance to tell pflow what particles to use?... and a position object?
      Patrick Macdonald
      Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



      Comment


      • #4
        Actually, I just found this similar script. http://www.scriptspot.com/bobo/mxs5/...nks_Basics.htm

        There is one difference in the script compared to yours.

        example:
        pCont.particleTM = ChunksArray[i].transform

        yours :

        pCont.particleTM = ChunksArray.transform
        The script on that page works in that I get the particles forming, but my objects are floating off the surface by quite a distance. I made sure to center pivots, and reset-xform before running the birth script, but the elements still refuse to sit in the original transform position.
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



        Comment

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