Is it possible to spawn particles from an instanced shape particle surface?
I've tried the mesher technique but it leads to system meltdown! I think pflow changes the meshID of the particles randomly such that the mesher object crashes max.
I would expect I just need to write some sort of pflow script to spawn particles across the surface of a particular particle.
I've tried the mesher technique but it leads to system meltdown! I think pflow changes the meshID of the particles randomly such that the mesher object crashes max.
I would expect I just need to write some sort of pflow script to spawn particles across the surface of a particular particle.
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