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Another PFlow question. Spawning particles from particle surface

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  • Another PFlow question. Spawning particles from particle surface

    Is it possible to spawn particles from an instanced shape particle surface?

    I've tried the mesher technique but it leads to system meltdown! I think pflow changes the meshID of the particles randomly such that the mesher object crashes max.

    I would expect I just need to write some sort of pflow script to spawn particles across the surface of a particular particle.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    yeah it's nasty - you've gotta apply the motion to scene objects (bobo has a tut on scriptspot) and then emit from those - mesher will do a cyclical loop and cause hideous probs. Thinking particles is better in this regard.

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    • #3
      So do you mean this one ? "Snapshot As Mesh Utility" or " Particle Motion Transfer to Scene Objects"

      The problem with snapshotting the mesh out is that I only want to emit on one frame per particle... ie at particle age 25.

      A real shame the mesher doesnt work in this instance as it does seem to be the tool for the job... I wonder whetther autodesk will ever develop a fix for the bug?...
      Patrick Macdonald
      Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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