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rsUtils : Transform Animator

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  • rsUtils : Transform Animator

    This is still a work in progress, but I'm looking for feedback on how to make the script more useable and how the code could be cleaned up!


    The script allows you to animate a collection of objects from a predefined offset, to their current positions to create the effect of, for example, a building assembling itself.

    You must create a dummy object which you can animate to "trigger" the objects to rotate or move to their original positions.
    You could also leave the object stationary, but animate the "radius" parameter to have the objects trigger sequentially radiating away from the dummy.

    http://www.reformstudios.com/03-reso...sAnim_0.07.zip

    This could all be done in pflow pretty easily... but I liked the idea of scripting a tool to do the same thing.

    You can see some test results in this quicktime http://www.reformstudios.com/03-reso...m_examples.mov
    Last edited by re:FORM; 13-05-2008, 09:10 AM.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    Brilliant

    Absolutly brilliant...
    claude
    btw thanks.....
    Originally posted by 3DMK
    do I want to be a rich business man or a poor artist?

    caddworkx

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    • #3
      wow!
      this looks awesome!
      i d love to test it asap...but unfortunately wont be able to in the coming weeks! it looks pretty darn amazing anyways!
      Thanks!
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

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      • #4
        This looks great! Thank you!

        I'll give it a go on the project I'm working on. There is basically a screen with nearly 50,000 objects.... oh maybe this script won't be so hot with tons of objects... I'll give it a whirl anyway.

        I've been experimenting with assembly with PFlow and have been having a lot of fun. Using a variation of a birth script, positioning particles at polygon centers of a source. Then spawning them to animated Shape Instances.

        The posibilites are endless and the experimentation is pretty interactive. Just change the animation of the source shape and view the results. Mind you I experiment with only a few thousand at a time. I don't have enough ram to cache all of them unfortunately.

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