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  • Random controller

    Anyone know of a controller that generates random fixed numbers within a given range? I know this is an odd request... it would be nice to feed random values into some material parameters but still retain easy access to the range of the values. What I'm really after is a controller that will show up in NodeJoe where I can control, say the bump multiplier on ten different glass materials to vary the oil can effect. I could set the controller to a range and it would generate different numbers for each multiplier within that range. This would be so useful for so many things....

    Niel Blevins has great scripts for randomizing values within objects and modifiers but I haven't found the equivalent for materials. A controller (or map for that matter) would be sweet for organization sake in NodeJoe.

  • #2
    Only thing I can think of is a noise controller, You can use it to move trough a range of values or a scripted controller with a random number line.
    Eric Boer
    Dev

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    • #3
      Yup. I've been down that path as far as I could go (limited but growing scripting skills) I need the values to be static, not changing over time.

      Since my post, I've been playing with the ModMod Zorb

      This is the ticket for setting (and randomizing) the parameters. Not a controller but a dream come true none the less. Works great with VRay materials and proxies and cameras... I'm sure much more. very handy.

      It's like a global modifier panel with randomization. Lovin it!

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