Anyone know of a controller that generates random fixed numbers within a given range? I know this is an odd request... it would be nice to feed random values into some material parameters but still retain easy access to the range of the values. What I'm really after is a controller that will show up in NodeJoe where I can control, say the bump multiplier on ten different glass materials to vary the oil can effect. I could set the controller to a range and it would generate different numbers for each multiplier within that range. This would be so useful for so many things....
Niel Blevins has great scripts for randomizing values within objects and modifiers but I haven't found the equivalent for materials. A controller (or map for that matter) would be sweet for organization sake in NodeJoe.
Niel Blevins has great scripts for randomizing values within objects and modifiers but I haven't found the equivalent for materials. A controller (or map for that matter) would be sweet for organization sake in NodeJoe.
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