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  • Visibility/occlusion by object

    I have a small sphere within a larger box.
    How do I achieve a single-pass render whereby the small sphere is ALWAYS visible, i.e. the box is 'matted' out by the sphere irrespective of the view it is seen from?
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

  • #2
    You can invert the normals of the box and use the "Force back-face culling" from the global switches rollout to remove the back-side faces of the box.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Mmm. Interesting theory. However, now my box renders quite dark, and the sphere inside is also dark...I still need the box to render absolutly normally with just a 'hole' cut out for the sphere to show through.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment


      • #4
        Ah, I see. Not sure how you can do that without rendering in separate passes though.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Anyone got any suggestions - I'm sure you should be able to do this. Something to do with grabbing the matte of a particular object at render time and applying it to the opacity/visibility of another specific object.
          Kind Regards,
          Richard Birket
          ----------------------------------->
          http://www.blinkimage.com

          ----------------------------------->

          Comment

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