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But yes, you could go back to PS7, and it still works the nuts.
Mind you, if you wanted to edit exrs with it, then you'd be right in wanting CS3.
Me, I do anything HDR (painting included) in compositing apps (combustion or fusion).
Having each paint stroke fully vectorial, animatable and procedural (in that for instance I can change a clone source after i painted, or even animate its position.) is just too good to miss in favour of a memory hungry history and undo system.
Being able to use node based applications makes for a much easier revision of changes (one image input shared amongst, say, 5 different blurs, and the ability to see each with a double click).
you serious?
I mean I liked 7, but cs3...hdr support, exr support...working with float images in general for things like displacement, and painting hdrs, or opening dpx's, those things are very important.
Me, I do anything HDR (painting included) in compositing apps (combustion or fusion).
Having each paint stroke fully vectorial, animatable and procedural (in that for instance I can change a clone source after i painted, or even animate its position.) is just too good to miss in favour of a memory hungry history and undo system.
Being able to use node based applications makes for a much easier revision of changes (one image input shared amongst, say, 5 different blurs, and the ability to see each with a double click).
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