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Photoshop to get GPU and physics acceleration

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  • #16
    Originally posted by ^Lele^ View Post
    cs4? cs extreme? cs final? cx, cz?
    Nomenclature and nitpicking.
    Me I won't hold my breath (still using photoshop 7, myself).
    If they start naming things by the year (e.g., Photoshop 2009) we know were all in trouble !!
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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    • #17
      Haha...
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

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      • #18
        Originally posted by jujubee View Post
        But yes, you could go back to PS7, and it still works the nuts.
        Mind you, if you wanted to edit exrs with it, then you'd be right in wanting CS3.
        Me, I do anything HDR (painting included) in compositing apps (combustion or fusion).
        Having each paint stroke fully vectorial, animatable and procedural (in that for instance I can change a clone source after i painted, or even animate its position.) is just too good to miss in favour of a memory hungry history and undo system.
        Being able to use node based applications makes for a much easier revision of changes (one image input shared amongst, say, 5 different blurs, and the ability to see each with a double click).
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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        • #19
          Originally posted by ^Lele^ View Post
          (still using photoshop 7, myself).
          you serious?
          I mean I liked 7, but cs3...hdr support, exr support...working with float images in general for things like displacement, and painting hdrs, or opening dpx's, those things are very important.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #20
            to morbid:
            Originally posted by ^Lele^ View Post
            Me, I do anything HDR (painting included) in compositing apps (combustion or fusion).
            Having each paint stroke fully vectorial, animatable and procedural (in that for instance I can change a clone source after i painted, or even animate its position.) is just too good to miss in favour of a memory hungry history and undo system.
            Being able to use node based applications makes for a much easier revision of changes (one image input shared amongst, say, 5 different blurs, and the ability to see each with a double click).
            Nuno de Castro

            www.ene-digital.com
            nuno@ene-digital.com
            00351 917593145

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