Does anyone have any experience with using the Max Slice modifier with Vray proxies?
I have an Onyx tree that has been turned into a Vray proxy. As soon as I add a Slice modifier, it doesn't render. If I delete the Slice modifier, it renders fine.
I tried the same thing on the source Onyx tree itself (brought in through TreeStorm) and it works as expected. Unfortunately, I have way to many trees in the scene to render without using proxies so this is not an option.
I have not yet installed SP2 - maybe that fixes the problem.
I suppose I could animate a mask in After Effects to pull off a similar effect, I was just hoping to be able to do this in Max a little easier and less time consuming.
What I'm after is a way to essentially animate a bunch of geometry (my Onyx trees included) so that they appear to grow (in a way) out of the ground. Is there a better / different way to acheive this effect?
I have an Onyx tree that has been turned into a Vray proxy. As soon as I add a Slice modifier, it doesn't render. If I delete the Slice modifier, it renders fine.
I tried the same thing on the source Onyx tree itself (brought in through TreeStorm) and it works as expected. Unfortunately, I have way to many trees in the scene to render without using proxies so this is not an option.
I have not yet installed SP2 - maybe that fixes the problem.
I suppose I could animate a mask in After Effects to pull off a similar effect, I was just hoping to be able to do this in Max a little easier and less time consuming.
What I'm after is a way to essentially animate a bunch of geometry (my Onyx trees included) so that they appear to grow (in a way) out of the ground. Is there a better / different way to acheive this effect?
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