Hi All
I'm working in Max 2009 64bit. So I had 3 different file formats from the client for the same object including textures. 1st One opened fine(ish) but bit low poly and no mapping coords. 2nd opened fine but was only wireframe and also no mapping coords. Final file was VRML and suprise suprise Autodesk decided to mess us around again. Apparently in any 64 bit max version there is no VRML import! So I had to go back to Max9 32bit on another machine to be able to import the file. Poly count was acceptable for my use and it was mapped nicely!
The VRML file was the only way to get the file properly into my scene and in future this is the format the client will probably provide. So thank you again Autodesk, but dont worry the end-user will yet again take one for the team, although I dont know how many hits I can still handle!
I'm working in Max 2009 64bit. So I had 3 different file formats from the client for the same object including textures. 1st One opened fine(ish) but bit low poly and no mapping coords. 2nd opened fine but was only wireframe and also no mapping coords. Final file was VRML and suprise suprise Autodesk decided to mess us around again. Apparently in any 64 bit max version there is no VRML import! So I had to go back to Max9 32bit on another machine to be able to import the file. Poly count was acceptable for my use and it was mapped nicely!
The VRML file was the only way to get the file properly into my scene and in future this is the format the client will probably provide. So thank you again Autodesk, but dont worry the end-user will yet again take one for the team, although I dont know how many hits I can still handle!
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