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  • Rocks

    Hi,

    I have a project that requires a large amount of 10" boulders to be placed over a rather large area. I tried displacement, but the clients wants the rocks to gradually get smaller towards the outside parameters. Any tips? Has anybody come across this? It is a house on a hill with boulder landscape.

    Any help would be greatly appreciated.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Particle flow with the scale driven by grayscale values - you could use a gradient so they get gradually smaller. If you're doing a still you could also use an animated scale operator and make sure that the inner boulders are born before the outer ones so you can collapse it at a point where you have the gradual difference where you want it.

    Comment


    • #3
      PFlow

      Way over my head . Is it worth be getting involved with it? Will I get good results and is it a pretty simple process?
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        You can try Groundwiz. We use it for trees and such and you can use VRAY proxies. You can also paint the rocks where you want them as well as random scale and rotation. For a single license its $160 and for license + unlimited render its $495. It also can help with shading mountains and the like by allow textures to change based on height and angle, kind of like Vue.

        There are other planter type scripts as well I believe.

        Comment


        • #5
          Groundwiz

          I looked into Groundwiz awhile back and I remember it not playing well with v-ray. I might just use geometry.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            If you want to avoid particle flow you can draw a few meshes being the volumes to put a certain size boulder in, then use these as emitter for a PArray or as distribution object for a Scatter.
            3DV - Ruud van Reenen
            www.3dv.nl

            Comment


            • #7
              http://www.scriptspot.com/3ds-max/advanced-painter

              Just paint them in the way you want, there isa built in rock and you could always use an replacer script to change these rocks out for proxies.

              http://www.scriptspot.com/3ds-max/instance-replace

              Cheers
              Mike K
              Two heads are better than one ...
              ....but some head is better than none.....

              Comment


              • #8
                Painter

                I have used that, but it seemed that my scenes have to many poly's for it to be effective. I'll check it out again... thanks for the reminder. I ended up placing each stone and using the glue utility. It worked great, if I can only render it now.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

                Comment

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