Currently scripting something that will check for things like Raytrace Materials, Raytrace Maps, Architectural Materials that will check for the user automatically whenever a render is sent, and popup a quick listbox (that times itself out if 15second passes) allowing the user to click "Fix" and it will correct any problems associated with these maps and materials.
Does anyone have any good ideas for what else causes render crashes that it could check for before letting the user render?
-Colin
Does anyone have any good ideas for what else causes render crashes that it could check for before letting the user render?
-Colin
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