Just found there: http://www.niksula.hut.fi/~jylilamm/BerconMaps.shtml
BerconMaps

Download
The maps require Max 8, Max 9 32/64, Max 2008 32/64 or Max 2009 32/64.
Download BerconMaps Max 8 version from here.
Download BerconMaps 32 bit version for Max 9 and 2008 from here.
Download BerconMaps 64 bit version for Max 9 and 2008 from here.
Download BerconMaps 32 bit version for Max 2009 from here.
Download BerconMaps 64 bit version for Max 2009 from here.
Copy the file into your 3dsmax plugins folder (for example: C:\Program Files\Autodesk\3ds Max 2008\plugins).
If you get error while starting max once you've copied the correct version (32/64) of the file into your plugins folder you need to instal Microsoft Visual C++ 2005 SP1 Redistributable Package, its a small file and doesn't require VS2005 or anything.
Download 32 bit MS VC++ 2005 SP1 Redistributable Package from here.
Download 64 bit MS VC++ 2005 SP1 Redistributable Package from here.
You can also download the source code for these maps, you can use it freely as long as you don't get profit from selling it or software which use it.
Download BerconMaps source code from here.
Download BerconMaps for Max 8 source code from here.
User Interface
Click here to view how the maps look in material editor.
About
BerconMaps contain four new procedural maps for 3ds max which are Wood, Noise, Tile and Distortion. They are very advanced maps with all mappable parameters like Size etc. The maps work with scanline, VRay, finalRender and Brazil. However they do not work in mental ray.
BerconNoise (3D map)
Click here to see 24 examples of this map
As you can see from the image, you can do nearly limitless amount of different kind of noises with this map. All the examples were done without even using distortion or mapping parameters.
Tips: When using Worley noise try values like (F1:-1, F2:1), this gives you same pattern as 3ds max's own Cellular map with Chips option on. Also don't forget that this map has another Curve control which allows you directly alter your noise function, instead of using Output which alters your colors.
BerconWood (3D map)
Click here to see 6 examples of this map
Offers you very customizable wood map which gives you a lot more natural feel than 3ds max's standard Wood map. This map also has curve which allows you to change wood function directly instead of using Output
BerconTile (2D map)
Click here to see 6 examples of this map
Click here to see 8 maps which were used in scene above
Notice! When using Map in variation, use Explicit Mapping with it or otherwise you won't get solid color per tile. This is also the case when using map in uv rotation.
This allows you to create nearly all kinds of different brick patterns. It also has ability to map new UV coordinates for channel of your choosing per tile. Using this option with random rotation and Gradient map gives you nice tilting effect when used with Displacement.
BerconDistortion (3D map)
This allows you to distort any 3ds max map with another map.
Version history:
21.04.2008 - Max 2009 version released
06.02.2008 - Max 8 version released
03.02.2008 - 1.0 Released
Credits:
- Ken Perlin (Perlin/Simplex noise)
- Stefan Gustavson (C++ implementation of Perlin and Simplex noises)
- Steven Worley (Worley noise and C implementation of it)
- Blender team (Blender noise/cellnoise/fractals)
- John Burnett (Distortions max shadecontext implementation)
- David Baker (Compiled Max 8 and Max 2009 versions of the plugin and edited source codes for Max
BerconMaps

Download
The maps require Max 8, Max 9 32/64, Max 2008 32/64 or Max 2009 32/64.
Download BerconMaps Max 8 version from here.
Download BerconMaps 32 bit version for Max 9 and 2008 from here.
Download BerconMaps 64 bit version for Max 9 and 2008 from here.
Download BerconMaps 32 bit version for Max 2009 from here.
Download BerconMaps 64 bit version for Max 2009 from here.
Copy the file into your 3dsmax plugins folder (for example: C:\Program Files\Autodesk\3ds Max 2008\plugins).
If you get error while starting max once you've copied the correct version (32/64) of the file into your plugins folder you need to instal Microsoft Visual C++ 2005 SP1 Redistributable Package, its a small file and doesn't require VS2005 or anything.
Download 32 bit MS VC++ 2005 SP1 Redistributable Package from here.
Download 64 bit MS VC++ 2005 SP1 Redistributable Package from here.
You can also download the source code for these maps, you can use it freely as long as you don't get profit from selling it or software which use it.
Download BerconMaps source code from here.
Download BerconMaps for Max 8 source code from here.
User Interface
Click here to view how the maps look in material editor.
About
BerconMaps contain four new procedural maps for 3ds max which are Wood, Noise, Tile and Distortion. They are very advanced maps with all mappable parameters like Size etc. The maps work with scanline, VRay, finalRender and Brazil. However they do not work in mental ray.
BerconNoise (3D map)
Click here to see 24 examples of this map
As you can see from the image, you can do nearly limitless amount of different kind of noises with this map. All the examples were done without even using distortion or mapping parameters.
Tips: When using Worley noise try values like (F1:-1, F2:1), this gives you same pattern as 3ds max's own Cellular map with Chips option on. Also don't forget that this map has another Curve control which allows you directly alter your noise function, instead of using Output which alters your colors.
BerconWood (3D map)
Click here to see 6 examples of this map
Offers you very customizable wood map which gives you a lot more natural feel than 3ds max's standard Wood map. This map also has curve which allows you to change wood function directly instead of using Output
BerconTile (2D map)
Click here to see 6 examples of this map
Click here to see 8 maps which were used in scene above
Notice! When using Map in variation, use Explicit Mapping with it or otherwise you won't get solid color per tile. This is also the case when using map in uv rotation.
This allows you to create nearly all kinds of different brick patterns. It also has ability to map new UV coordinates for channel of your choosing per tile. Using this option with random rotation and Gradient map gives you nice tilting effect when used with Displacement.
BerconDistortion (3D map)
This allows you to distort any 3ds max map with another map.
Version history:
21.04.2008 - Max 2009 version released
06.02.2008 - Max 8 version released
03.02.2008 - 1.0 Released
Credits:
- Ken Perlin (Perlin/Simplex noise)
- Stefan Gustavson (C++ implementation of Perlin and Simplex noises)
- Steven Worley (Worley noise and C implementation of it)
- Blender team (Blender noise/cellnoise/fractals)
- John Burnett (Distortions max shadecontext implementation)
- David Baker (Compiled Max 8 and Max 2009 versions of the plugin and edited source codes for Max

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