In MAX is there a way to move a bunch of vertex's to the same Z? I have a site that I would like the parking lot to be flat.
Announcement
Collapse
No announcement yet.
flattened
Collapse
X
-
flattened
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Tags: None
-
Z
thanks, worked like a charm!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
There's also always the "Z" button next to "Make Planar" in the edit poly modifier.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
Comment
-
Ha, ha - looking back on it after you mentioned a spline I think you're right.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
Comment
-
flatten
it is a plane.... I'll try the "Make Planar" next time, but the xform did work for me.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
Z
Then the scaling the z was the key. I was selecting all my points and trying to move them all to the same Z. I didn't think of scaling the Z and I really don't understand why it worked, but it did.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
When you used the Make Planar button in Editable Poly mode, you can right click the scrollers next to the Z World input field (in the Move Transform Type In; F12).Last edited by DrJan; 20-06-2008, 07:44 AM.www.artbyarjan.com - Online portfolio (temporarily offline)
@home:
/ AMD Phenom X4 @ 3.00Ghz / ATI HD 4890 / 8Gb Ram /
/ Vista Ultimate x64 / Max 2010 / Vray 1.5 SP3a Edu /
@work:
/ Intel Core2Quad Q9450 @ 2.66Ghz / Nvidia Quadro FX 3700 / 8Gb Ram /
/ Vista Bussines x64 /
Comment
-
The transform type in is also at the bottom of the screen next to the playback controls.
Keep in mind that the Make Planar X, Y and Z are relative to object space, not world space. If you object is rotated, you will have to use the appropriate axis or you can use the Reset Xfrom utility to align the axis to world then collapse.
Comment
Comment