BerconMaps 1.1
- Added Stack Bond style to Tile
- Added fBm Turbulence fractal type to Noise
- Removed 0.0 - 1.0 limit from low and high treshold in Noise
- Limited Skew parameter correctly in Wood
- Fixed Tab Order (When you switch fields with tab)
- Fixed Tile bug with tile map when its used as bumpmap
- Fixed bug in Fractal fractal type in Noise
- Fixed typo in Tile
- Fixed disabling maps with Color variation style in Tile
Download:
2009 32bit: http://www.niksula.hut.fi/~jylilamm/...ps_32_2009.dlt
2009 64bit: http://www.niksula.hut.fi/~jylilamm/...ps_64_2009.dlt
9 / 2008 32bit: http://www.niksula.hut.fi/~jylilamm/...conMaps_32.dlt
9 / 2008 64bit: http://www.niksula.hut.fi/~jylilamm/...conMaps_64.dlt
8: http://www.niksula.cs.hut.fi/~jylila...nMaps_max8.dlt
BerconMaps require Max 9, 2008 or 2009. They support both 32 and 64 bit versions.
Copy the file into your 3dsmax plugins folder (for example: C:\Program Files\Autodesk\3ds Max 2008\plugins).
If you get error while starting max once you've copied the correct version (32/64) of the file into your plugins folder you need to instal Microsoft Visual C++ 2005 SP1 Redistributable Package, its a small file and doesn't require VS2005 or anything.
32bit: http://www.microsoft.com/downloads/d...displaylang=en
64bit: http://www.microsoft.com/downloads/d...DisplayLang=en
Please report all bugs here and I'll fix them ASAP.
You can also download the source code for these maps, see my webpage below.
http://www.niksula.cs.hut.fi/~jylilamm/BerconMaps.shtml
User Interface
http://www.niksula.cs.hut.fi/~jylila...onMapsUI.shtml
Examples:
Noise http://www.niksula.hut.fi/~jylilamm/...NoiseFinal.jpg
Wood http://www.niksula.hut.fi/~jylilamm/...nWoodFinal.jpg
Tile http://www.niksula.hut.fi/~jylilamm/...nTileFinal.jpg
Tile plain maps http://www.niksula.hut.fi/~jylilamm/...eFinalMaps.jpg
Credits: Ken Perlin (Perlin/Simplex noise), Stefan Gustavson (C++ implementation of Perlin and Simplex noises), Steven Worley (Worley noise and implementation), Blender team (Blender noise/fractals), John Burnett (Distortions max shadecontext implementation), David Baker (Max8 version).
- Added Stack Bond style to Tile
- Added fBm Turbulence fractal type to Noise
- Removed 0.0 - 1.0 limit from low and high treshold in Noise
- Limited Skew parameter correctly in Wood
- Fixed Tab Order (When you switch fields with tab)
- Fixed Tile bug with tile map when its used as bumpmap
- Fixed bug in Fractal fractal type in Noise
- Fixed typo in Tile
- Fixed disabling maps with Color variation style in Tile
Download:
2009 32bit: http://www.niksula.hut.fi/~jylilamm/...ps_32_2009.dlt
2009 64bit: http://www.niksula.hut.fi/~jylilamm/...ps_64_2009.dlt
9 / 2008 32bit: http://www.niksula.hut.fi/~jylilamm/...conMaps_32.dlt
9 / 2008 64bit: http://www.niksula.hut.fi/~jylilamm/...conMaps_64.dlt
8: http://www.niksula.cs.hut.fi/~jylila...nMaps_max8.dlt
BerconMaps require Max 9, 2008 or 2009. They support both 32 and 64 bit versions.
Copy the file into your 3dsmax plugins folder (for example: C:\Program Files\Autodesk\3ds Max 2008\plugins).
If you get error while starting max once you've copied the correct version (32/64) of the file into your plugins folder you need to instal Microsoft Visual C++ 2005 SP1 Redistributable Package, its a small file and doesn't require VS2005 or anything.
32bit: http://www.microsoft.com/downloads/d...displaylang=en
64bit: http://www.microsoft.com/downloads/d...DisplayLang=en
Please report all bugs here and I'll fix them ASAP.
You can also download the source code for these maps, see my webpage below.
http://www.niksula.cs.hut.fi/~jylilamm/BerconMaps.shtml
User Interface
http://www.niksula.cs.hut.fi/~jylila...onMapsUI.shtml
Examples:
Noise http://www.niksula.hut.fi/~jylilamm/...NoiseFinal.jpg
Wood http://www.niksula.hut.fi/~jylilamm/...nWoodFinal.jpg
Tile http://www.niksula.hut.fi/~jylilamm/...nTileFinal.jpg
Tile plain maps http://www.niksula.hut.fi/~jylilamm/...eFinalMaps.jpg
Credits: Ken Perlin (Perlin/Simplex noise), Stefan Gustavson (C++ implementation of Perlin and Simplex noises), Steven Worley (Worley noise and implementation), Blender team (Blender noise/fractals), John Burnett (Distortions max shadecontext implementation), David Baker (Max8 version).
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