HI all,
this is a spectacular thread, from ZBrush. There are most of artist directly by Blur.
LINK
there are a lot of information, but my attention is for this thread.
LINK
[...]Like I said the skin shader was a big one, and equally important was the A&D material, that allows you to do almost everything else. We don't have separate modeling and texture departments, so it's very important for us dumb artists that the materials are not only powerful but also easy to setup. The way those mr mats are laid out makes immediate sense and give out spectacular results fairly quickly. From my standpoint that was the main reason mental ray made the modelers happy, they could render out beautiful sample stills themselves almost immediately.
I won't compare Vray vs mental ray, but they're both production proven renderers with very comparable features. If you like one better than the other then by all means use that one. At the end of the day it's all in the artists' eyes, and you should use whatever tool you're comfortable with.[...]
this is a spectacular thread, from ZBrush. There are most of artist directly by Blur.
LINK
there are a lot of information, but my attention is for this thread.
LINK
[...]Like I said the skin shader was a big one, and equally important was the A&D material, that allows you to do almost everything else. We don't have separate modeling and texture departments, so it's very important for us dumb artists that the materials are not only powerful but also easy to setup. The way those mr mats are laid out makes immediate sense and give out spectacular results fairly quickly. From my standpoint that was the main reason mental ray made the modelers happy, they could render out beautiful sample stills themselves almost immediately.
I won't compare Vray vs mental ray, but they're both production proven renderers with very comparable features. If you like one better than the other then by all means use that one. At the end of the day it's all in the artists' eyes, and you should use whatever tool you're comfortable with.[...]
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