If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
New! You can now log in to the forums with your chaos.com account as well as your forum account.
For cars you have a lot of options. You can do the Price and Polycount research yourself, they're mostly the same.
-Dosch cars in general - any of them except the low poly ones - are good. You will in 99% of cases have to re-material them. This is the case for most of the other car solutions out there.
-Evermotion cars are good, again you'll have to at least tweak the materials.
-The AXYZ cars from what I hear (I don't have them) are excellent in that they're ready to just drop into your scenes.
Because you're spoilt for choice with cars, it's really up to you - you should choose based on what cars/types of cars you want.
People are another matter. Photo people in my opinion look awful, They just don't fit in. But you already know this which is why you're asking for 3d people. The thing is, all of the 3d people out there aren't realistic and you'll have varying degrees of success convincing clients that they look good. Currently, the best 3d people out there right now are the AXYZ people. The Dosch 3d people are the worst. It will be a long, long time before we see good 3d people although the new AXYZ HD ones come close.
Masha is great but theres only 1 of her! There's no variety in clothing and no preset poses. This is stuff you could do yourself but then you'd run into the issue of having her face the same, and then she would stand out so much from the other AXYZ stuff.
You know what I think the answer to 3D people is? Photos, in ambient light, with depth information. There are cameras out there that capture that. Place someone on a pedestal in a studio, take shots of them in different poses with that depth information. Use the depth information as a displacement or normal map along with an opacity map to cut out the outline and bam you should, in theory, have a photoreal person who matches the surrounding lighting conditions.
There is a page out there where some guy did something not like this at all, but would be another way of doing it. He put someone on a pedestal in the middle of a big sphere shaped mesh structure. There where cameras all over the place that would take shots simultaneously and with a number of different light directions (which would all occur over a fraction of a second). He then had software that loaded in the appropriate photo according to the camera view along with the closest lighting direction. He also somehow matched the lighting with spherical harmonics or something like it (something used in games).
thanks for your replies,
found another company who offer very realistic people to a very high price...not in my budhet. it`s the best i have seen so far - also the most pricy one. http://www.rocketbox-libraries.com/c...l_overview.php
You really think so? I think the low-poly AXYZ and Got3d are better than those. These things were modeled like 5 years ago, and they have always been overpriced.
I havn't used them, but I have seen them used, and they looked exceptional.
EDIT: For 3D people, it would almost seem feasable for someone to justify the rental of one of those handheld 3D scanners for the purpose of making some photoreal still models to sell in a package. I guess if you did enough, well enough, you could probably even justify purchasing one of the scanners.
Comment