hi guys,
I've to model something like that
http://www.scherf.at/index.php?article=79
At the moment I've tried modeling the cage with splines and the rocks inside each cage using simply a box with 3d displacement with a cellular map applied (bercon noise); it's not bad but I would like to try with something else, maybe better. For example I would like to learn how to fill a box with geometries, I've tried with scatter object but I cannot find a way to avoid geometries overlaps; maybe another way could be using particles? or what ever? how to manage collisions among rocks?
any suggestion to share?
thanks in advance
I've to model something like that
http://www.scherf.at/index.php?article=79
At the moment I've tried modeling the cage with splines and the rocks inside each cage using simply a box with 3d displacement with a cellular map applied (bercon noise); it's not bad but I would like to try with something else, maybe better. For example I would like to learn how to fill a box with geometries, I've tried with scatter object but I cannot find a way to avoid geometries overlaps; maybe another way could be using particles? or what ever? how to manage collisions among rocks?
any suggestion to share?
thanks in advance
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