I need to work in 32Bits but when saving files as tga 32 bit, when opening in PS it's says RGB/8 ! How I can save 32 or 16 bit TGA from 3dsmax?
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saving 32Bits TGA when opening in PS it's 8Bits!!!
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The TGA is 32 bit's per pixel total - 8bits per channel for RGB and an 8 bit alpha. I'm not sure there's anything higher.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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I've just been using png for animations because it's quality is great and the size is small. Yeah, it's a bit annoying that photoshop doesn't like to read the alpha the way we want. although, if that's a problem it's not a big deal to open in in afterEffects first then move it to photoshop.
I used tga in school when I used maya and for some reason about 1 in 150 frames or so were corrupt and I would have to rerender. After I stopped using tga that went away. My teacher taught us to use them. I asked around about the corrupt files and people advised to just use a different format. They suggested png. I did some tests to see what was the best quality and png was one that I didn't notice any quality loss.
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Tga is one of the simplest
Tga is one of the simplest fileformates for images data structure wise.
In a sense there is very few possibilities for screw ups and great application support.
But it is also only loss less run lenght compressed.
Png is a pita since the alpha premult and gamma curves get interpreted differently across apps and os. Rather go exr or tif than png.
my 2 cents
Sincerly
/Jon Angelo
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