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Film review (ot?): Fly me to the moon - 3d

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  • Film review (ot?): Fly me to the moon - 3d

    took my children to see this at the weekend and enjoyed it a lot more than I was expecting

    it's got bad reviews - the story is thin, the facial character animation is weak, the script is below average, the human figures you see have very basic skeleton motion (maybe that was an art direction decision).

    It gives the impression it's aimed at 6-7 year olds (but my 10 year old son enjoyed it) - it certainly ain't Pixar..
    ..but hell its all 3d - I've seen some 3d movies before but those are with bits of 3d incorporated into live action - this is all 3d render

    there's some fine camera moves, great rendering and some attractively set up scenes

    I think the t-ds and art directors were good and the character creators not so good - maybe the production ran out of money too soon

    but well worth seeing if you're a 3d fan!
    (also the subject matter of landing on the moon is one I like - I remember the Apollo 11 landing - I bet most of you lot don't!)

    other notes:
    it's interesting that standard cinematic language doesn't always work
    cross fades dont work so well when you are fading acros different distances - your eyes can't track what to look at

    and the convention of conversation where you get over-shoulder shot one, over-shoulder shot two, full frame of both characters type thing - that doesn't work either so in a lot more cases the camera is static or moving around the scene slowly - but not cutting from one to another

    and lastly I'm curious, how much more time do you think it takes to do over a normal cg movie?
    is it just rendered with a z depth channel?

    I guess most of the extra time must be in the editing - is there a special tool for editing in 3d?

  • #2
    I think all those main editing systems are developing own ways to edit 3d.
    Maya 2009 already has quite good setup to render and view stereo images.

    Autodesk Toxik and Quantel IQ are ready to edit and comp in stereo.
    Those are just what I know.

    -LarsSon
    Lasse Kilpia
    VFX Artist
    Post Control Helsinki

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    • #3
      Nuke is ready for comping stereo too, pretty clever actually, tho we dont use it.
      And Stereo movies are also rendered stereo. 2 pics. One for the left and one for the right eye. Mind you if you try to do it yourself there are an incredible lot of issues that you are not used to that ruin the experience (e.g. a simple fade doesnt work anymore to post one of the obvious.

      Regards,
      Thorsten

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      • #4
        I did some more research after posting the first entry -
        the movie is made by a company who have been doing stereoscopic 3d movies for theme park rides for many years - so they have lots of experience in that (but not so much in character anim)

        found an interview with the director where he says they use off the shelf software for everything
        he also said the camera setup they use is two cameras with parallel views - not converging views as our eyes do
        his reason being that converging cameras gives the 'window into another world' effect whereas parallel brings you right into the action

        really would like to give this a try - could liven up that next archvis project...

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