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Generative Components in 3ds

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  • Generative Components in 3ds

    Anyone know of a good tool or script to array a component across a surface, deforming/tapering the sides to prevent interference etc?

    I just tried the Paneling Tools for Rhino, they are pretty nice but not parametric enough... yet. I"m sure if I learned rhino script and grasshopper it would help.

    But I would like something like this for max. Build a surface of quads and replace every poly with a component. Deformed by the average normals of the neighboring polies i suppose...

    http://www.bentley.com/en-US/Markets.../more_info.htm
    http://en.wiki.mcneel.com/default.as...gExamples.html

  • #2
    ...this any good?

    SlideKnit: http://slidelondon.com/iv

    "This tool can help you lay things out on the surface of complex objects which have been UV-mapped.For example, you could craft an intricately-detailed knit-pattern mesh in a flat plane, then wrap this around a sweater-shaped mesh."

    http://slidelondon.com/_downloads/SlideKnit.zip

    might get you 90% there.
    regards
    steve blake - animator - designer
    www.stevenblakedesign.co.uk

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    • #3
      no.... unless i'm missing something, that doesn't seem to help. It just takes the surface mesh, flattens and unwraps it according to the UVs. It then adds a Morpher mod to wrap the mesh back to the original form. I don't see how this would work with what I'm looking for but thanks for the tip. This could be a useful script.

      I want to take a small, individual component, (or a list of components) and array them across a surface; where each component would fit in the bounds of each surface poly.

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      • #4
        don't know of anything similar for max, and I'm not familiar enough with maxscript to have tried anything in max, but I have been messing around with panelingtools and grasshopper: http://ncodon.wordpress.com/

        Grasshopper is a great plugin, and fairly easy to learn. Should even be possible to combine panelingtools and grasshopper if you know a bit of VBscript.

        There are some good tutorials on designreform.net on using 3dsmax in a parametric way, but you can only really go so far.. worth a look though.
        www.peterguthrie.net
        www.peterguthrie.net/blog/
        www.pg-skies.net/

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        • #5
          Yeah, that's where I got excited, using the paneling plug-in for rhino. But it is a memory hog with complex panel shapes. A friend of mine just bought GEM from paracloud and says he has had a lot of success.

          I'm a floundering noob of a max scriptor. I've watched several MaxScript DVDs repeatedly and a lot of it is sinking in slowly. I know there has to be a way of deforming a panel using the averaged normals of a polygon. I'll float over to CGTalk and see if I can hook Bobo on the subject.

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