Download: http://www.niksula.cs.hut.fi/~jylilamm/BerconMaps.shtml
More information about the Gradient map: http://www.niksula.cs.hut.fi/~jylila...Gradient.shtml
As you can see its aimed to replace Gradient Ramp, Falloff and Particle Age maps. It does everything they do, does it better and offers something more.
Depending on the number of keys and mode you are using, I'd say its 50-100 times faster to use and render than Gradient Ramp. Its also fully Maxscriptable (two examples below).
http://www.niksula.cs.hut.fi/~jylila...pToGradient.ms
http://www.niksula.cs.hut.fi/~jylila...ps/gradient.ms
http://www.niksula.cs.hut.fi/~jylila...radient_15.jpg
If you encounter any bugs or problems please email me or post them here.
- Jerry Ylilammi
More information about the Gradient map: http://www.niksula.cs.hut.fi/~jylila...Gradient.shtml
As you can see its aimed to replace Gradient Ramp, Falloff and Particle Age maps. It does everything they do, does it better and offers something more.
Depending on the number of keys and mode you are using, I'd say its 50-100 times faster to use and render than Gradient Ramp. Its also fully Maxscriptable (two examples below).
http://www.niksula.cs.hut.fi/~jylila...pToGradient.ms
http://www.niksula.cs.hut.fi/~jylila...ps/gradient.ms
http://www.niksula.cs.hut.fi/~jylila...radient_15.jpg
If you encounter any bugs or problems please email me or post them here.
- Jerry Ylilammi
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