Hi all
With the old particle systems they have a "grow for 'value'" and "fade for 'value'". But now with Pflow and afterburn I'm not sure how to get this effect. All works well with my rocket, smoke grows and gets darker as the smoke gets older, but how do I fade it away slowly instead of just dissappearing when the particle dies?
With the old particle systems they have a "grow for 'value'" and "fade for 'value'". But now with Pflow and afterburn I'm not sure how to get this effect. All works well with my rocket, smoke grows and gets darker as the smoke gets older, but how do I fade it away slowly instead of just dissappearing when the particle dies?
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