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  • What are your "essential" plugins/scripts

    I keep on finding plugins and scripts I wish I had years ago... no doubt there are more! What are your favourite plugins and scripts?

    1. Vray
    2. RPManager
    3. incrementalSave.mcr
    4. RandomTransform (soulburn or blur)
    5. I would add PFlow box-1 and MapLayers, but typically, as soon as I bought them, they were added in the next version of max!
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    Scripts

    Solid Rocks
    Matte Render
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      VRay
      Soulburn
      -modifierUtilities
      -objectPainter
      -materialMover
      -transformRandomizer
      -selectionRandomizer
      BerconMaps

      Between the development of VRay and the Soulburn pack, my list has gotten very short!

      I used to rely on quite a few others that have been assumed by one or the other.
      Ben Steinert
      pb2ae.com

      Comment


      • #4
        good old blur scripts (particularly: planter, random transform and material stuffer)
        www.blackbox.pt

        Comment


        • #5
          Polyboost$$
          NodeJoe
          LPM

          Free:
          modifier modifier zorb
          quick mask
          soulburn/blur
          advanced painter
          relink bitmaps
          Lele's VRay tools
          VRayMtl converter
          VRay Light Lister (the replacement for the original mcr)
          plus tons of little tools I write for specific repetitive tasks...
          Last edited by jonahhawk; 15-01-2009, 12:44 AM.

          Comment


          • #6
            SolidRocks
            NodeJoe
            PolyBoost
            AutoGamma

            Comment


            • #7
              vray
              vray
              vray
              vray
              texporter
              vray

              ---------------------------------------------------
              MSN addresses are not for newbies or warez users to contact the pros and bug them with
              stupid questions the forum can answer.

              Comment


              • #8
                - Soulburn
                - Random Transform
                - Relink Bitmaps (All of mine in my cig) (Actually I use all of mine very frequently, but my favorites of my junk and the ones that get used the most are:
                "Batch Merge"
                "Relink Bitmaps"
                "SelectObjsByMaterial"
                "EasyVRayCameraAlongPath"
                "EasyCameraAlongPath"
                - and of course Lele's scritps particularly "VRayPhysCam" stuff!
                Colin Senner

                Comment


                • #9
                  I'll add the Colorcorrect plugin, as well as the Itoo clone and glue plugins. Glue is particularly useful for sites with contoured terrain. Are people using the built in color correct in max 2009 or sticking with the plugin?

                  ColorCorrect

                  Itoo Plugins
                  Derik Bibb
                  Architectural Visualizer

                  TANGRAM 3DS
                  International 3D & Design Solutions

                  Comment


                  • #10
                    I've migrated to the max plugin as it means I don't have to worry about keeping another plugin up to date on my farm. It seems to work pretty nicely.

                    Good to see all your contributions. An interesting read! Thanks.
                    Patrick Macdonald
                    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



                    Comment


                    • #11
                      Incremental Save
                      Make instance (Not sure where this came from) http://buchhofer.com/upload/files/MakeInstance.ms
                      Make Unique (blurscript)
                      Select Instances (blurscript)
                      PivotPlacer (blurscript)
                      LPM http://lukashi.com/LPM.php
                      Relink bitmaps (Colin)
                      Copy objects to file / Paste from file http://scriptspot.com/3ds-max/copy-and-paste-objects
                      Shuffle objects http://scriptspot.com/3ds-max/shuffle
                      Autogamma
                      VrayLightCalc filenames http://buchhofer.com/?p=84

                      tons of other little junk I've made over time to randomize and mass edit various things..
                      Dave Buchhofer. // Vsaiwrk

                      Comment


                      • #12
                        I'd like to add Groundwiz and Simcloth to the list.
                        Also, VRayRT when it comes out. That plugin rocks!

                        Comment


                        • #13
                          Plugins:
                          - GroundWiz
                          - PolygonMap
                          - NodeJoe
                          - DesignConnected Manager (once it supports Max objects as a replacement for assetmanager)

                          Scripts:
                          - 3pointRotate and 3pointScale (Sergo)
                          - PolyBoost
                          - NameManager (Soulburn)
                          - RenderMask (Requiem)
                          - MatID Dashboard (Sam O'Hare)

                          Comment


                          • #14
                            Plugins:
                            FumeFX
                            Afterburn

                            Scripts:
                            modifier modifier zorb

                            I created a few custom button in my custom toolbar and I keep my toolbar up to date accross my four computers by using windows live sync. Any change made to my ui folder (under C:\Users\Yourname\AppData\Local\Autodesk\3dsMax\20 10 - 64bit\enu\UI) will be automatically mirrored on all my computer by windows live sync.

                            And here are my buttons:

                            from right to left:
                            random wirecolor
                            object see-through on
                            object see-through off
                            add symmetry modifier
                            unlock all transform
                            lock all transform
                            unhide all faces
                            hide selected faces
                            bakePFlow2Obj (a free bobo script that is used to scatter anything (like vray proxies) haven't try yet though
                            solidrocks (just started to try the demo)
                            fly wizard (same as above)
                            display last rendered vray buffer
                            convert all scene materiel to vray

                            in max 2010, polyboost is integrated as graphite tools.

                            I'm going to try renderflow, a node based pass creator still in beta though. and also the free schematic material editor. Both use lumonix helium node based UI.

                            __________________________________________
                            www.strob.net

                            Explosion & smoke I did with PhoenixFD
                            Little Antman
                            See Iron Baby and other of my models on Turbosquid!
                            Some RnD involving PhoenixFD

                            Comment


                            • #15
                              Originally posted by jstrob View Post
                              Plugins:
                              FumeFX
                              Afterburn

                              Scripts:
                              modifier modifier zorb

                              I created a few custom button in my custom toolbar and I keep my toolbar up to date accross my four computers by using windows live sync. Any change made to my ui folder (under C:\Users\Yourname\AppData\Local\Autodesk\3dsMax\20 10 - 64bit\enu\UI) will be automatically mirrored on all my computer by windows live sync.

                              And here are my buttons:

                              from right to left:
                              random wirecolor
                              object see-through on
                              object see-through off
                              add symmetry modifier
                              unlock all transform
                              lock all transform
                              unhide all faces
                              hide selected faces
                              bakePFlow2Obj (a free bobo script that is used to scatter anything (like vray proxies) haven't try yet though
                              solidrocks (just started to try the demo)
                              fly wizard (same as above)
                              display last rendered vray buffer
                              convert all scene materiel to vray

                              in max 2010, polyboost is integrated as graphite tools.

                              I'm going to try renderflow, a node based pass creator still in beta though. and also the free schematic material editor. Both use lumonix helium node based UI.
                              Have you had any luck getting the Schematic Material Editor working in max 2010? I updated helium but it still doesn't work.

                              Comment

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