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  • camera path constraint

    I'm trying to disengage a camera from the path constraint so I can move the camera around freely after it has followed the path to the desired position. I can't seem to get this to work. Is it possible in MAX 2009? Do I have to add to the path so the camera can follow that? Thanks for any help with this.

  • #2
    You can add a Position List Constraint. It will have the current constraint as first entry. In the "available" slot you can add a standard PositionXYZ controller. That way you can blend between the Path movement and Keyframed.

    That's just one possibility tho.
    Another one would be doing the motion on a dummy. Link the Cam to the dummy and animate the camera's position when the end of the path is reached.

    Regards,
    Thorsten

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    • #3
      Thanks Thorsten, both options work well. I guess I should have used a dummy object to begin with on the camera. We are just now getting into serious animations here and I still have a lot to learn. Sure is fun though!

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